Epifire wrote:How many of these can be used without putting a crimp on the performance? I mainly ask that because when I see this I almost would rather replace a lot of regular lights in my maps with this.
I thought you were talking about the CSM for a minute... in regards to how many env_projectedtextures you can use, it depends heavily on your scene(s), shadow map resolution, and engine version(ASW runs them better than 2007).
Epifire wrote:Are there any plans in the foreseeable future of this being transferred into the 2007 version? I know that you said the C17 guys are the ones to talk to about that, but I was just wondering if there was anything to expect for covering '07.
Good question, but there is no doubt without serious modification, the ASW version will look far better than a 2007 one.
The real problems with implementing it:
-I don't believe there is orthographic shadow map projection in 2007. Which is rather important.
-Source 2007 has a slower shadow mapping system.
-Source 2007 has a decent amount of errors in the shadow mapping.
While it would be easy but most likely have some fundamental errors. It would only take a few hours if I used the perspective projection, most of that would be fine tuning. I doubt it would be a good use of my time trying this, no matter what I make, the C17 guy's system will be far superior in all aspects.
More pictures(ASW). I tuned it a little more(made a good difference).