joe_rogers_11155 wrote:I dont think it is possible for Source 2007. I think the C17 mod achieved it, but I can't remember how true of a statement that is.
It's possible, but you might as well rewrite the whole lighting engine to make it run acceptably. 1/4 explained that the CSM tech that's possible in Alien Swarm really doesn't translate well in the 2007 branch, So I have no idea what they are doing to bypass that.
Also, Thrillerpod, env_projected textures are spotlight based, not orthographic, just cross your fingers Valve releases the shadowing from CSGO and updates all engine branch versions (very unlikely)