It is currently Thu May 23, 2013 6:44 pm
marks wrote:I don't know how useful this will be to you guys, but a couple of graphics programmers from the studio here presented a talk at Develop conference earlier in the year about the solutions we've used here to solve some common problems in deferred rendering (specifically, correctly lighting particles and translucent materials).
The slides from the talk are here: http://www.creative-assembly.com/docume ... owiak.pptx
al-bundy wrote:Hi every one.
First I want to say that I try Swarm Deferred and holly sh.. this is awsome.
I don't read everyrthing but it's look very cool.
So i have some little question !
Do you think it can work with a big map ?
I work on a mod with giant map :
Also I creat a day/night cycle, do you think it's possible to have the shadow who move in the same time ?
I think it can be cool to have a real time shadow !
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