I'm trying to overlay a material onto a model entity, but I can't get the material to work at all. I'm using ForcedMaterialOverride under DrawModel but it seems there's no dice. The UnlitTwoTexture method would be suitable for me as well to achieve the results I need, although it won't read any proxy values from $texture2.
Is it possible to apply my own sine proxy values to my entity without the need to overlay a second entity for that?
That way I can enable it or disable it without issues.