Adding Shader Editor to 2013 SDK
Posted: Sun Jul 06, 2014 8:33 am
So i've decided to dip my hand in some shaders and i thought i'd try out the Shader Editor from Biohazard from the Valve wiki page but im currently stuck on trying to implement it into my Mod.
It states the following..
https://developer.valvesoftware.com/wik ... stallation
Ok so ive found the $Compile block in the client_base.vpc (Im assuming thats the correct one), what is it telling me i have to add?
It states the following..
If you're using the SDK 2013, add the following definition to a $PreprocessorDefinitions variable in your client VPC project: SOURCE_2013. The default projects already have this variable in their $Compiler blocks. Add the new definition at the end, after a semicolon.
https://developer.valvesoftware.com/wik ... stallation
Ok so ive found the $Compile block in the client_base.vpc (Im assuming thats the correct one), what is it telling me i have to add?