Spas12 - Level Designer

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Postby Sathor on Sat Apr 07, 2007 11:46 pm

I remember that I wrote tutorials about scripting in Operation Flashpoint at your age (if I remember correctly). Age in body does not count much. The age in mind does, even if your teachers (and perhaps other ppl) think you are crazy or something like that.

Great work, keep on!
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Postby Head on Sun Apr 08, 2007 12:22 am

Very nice work spaz (we are the same age ^^)

Your very good :P

also age profiling is lame.
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Postby Mr. Happy on Sun Apr 08, 2007 12:22 am

You've definitely spent alot of time on this stuff, talent cant make up for lack of skill, so you are obviously talented AND skilled. Keep developing your skills and pushing out quality content at this rate and I think youll be at a professional level in no time!
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-You've just been happified!?
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Postby ChopperDave on Sun Apr 15, 2007 4:41 pm

Ridiculous skills for your age. Wish I knew half as much about mapping as you. Killer stuff!
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Postby Spas12 on Sat May 05, 2007 2:46 am

*5/4/07 Update*

Added an old WIP HL2 map to the miscellaneous section. Also added links to work in progress content.
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Postby Kubata on Wed Oct 03, 2007 7:48 pm

We both started working with mapping at the same age, we both have similar histories with the game Half Life and a similar passion for creating healthy and fun gameplay (good maps generally equal good gameplay).

While I branched off into a more general 3D artistic approach to the game design world, you stayed the course with mapping. While I work with weapon models, player models, prop models, and environments, you specialized in environments. It definitely shows bro.

Your skill and talent is absolutely amazing. What's even more impressive is the rate at which your maps gain design and visual quality. Between any two maps, you gain an enormous amount of experience that you use to its full potential and you can implement that knowledge basically like, on a huge scale.

Your stuff is crazy good, it's all huge inspiration. When I look at your maps, I'm seeing more than just something that looks and plays good, I see them and I say "Hey, it's not impossible! He's doing it too".

Keep it up, ya got my support.
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"You can have all the cool effects and the latest technology, but if you don't nail that 30 seconds of fun, you're not gonna have a great game." - Jaime Griesemer
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Re: Spas12 - Level Designer

Postby airdoo on Wed Apr 30, 2008 9:58 pm

Wow, I'm impressed especially since you started mapping since you were 12 i just started and I'm 15 so in three years do I have the possibility to have a portfolio, more like graveyard, as epic as this?
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Re: Spas12 - Level Designer

Postby ghost12332 on Wed Apr 30, 2008 10:02 pm

Nice gravedig. btw, you shouldn't EVER want to envy spas. He does the most HORRID things in lopers chat.
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Re: Spas12 - Level Designer

Postby visselke on Sun Jun 01, 2008 6:30 pm

Tell me where does your inspiration come from to create those wonderfull env?
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Re: Spas12 - Level Designer

Postby Jeeves on Tue Dec 09, 2008 10:57 pm

Your Decay scene is excellent.
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