We both started working with mapping at the same age, we both have similar histories with the game Half Life and a similar passion for creating healthy and fun gameplay (good maps generally equal good gameplay).
While I branched off into a more general 3D artistic approach to the game design world, you stayed the course with mapping. While I work with weapon models, player models, prop models, and environments, you specialized in environments. It definitely shows bro.
Your skill and talent is absolutely amazing. What's even more impressive is the rate at which your maps gain design and visual quality. Between any two maps, you gain an enormous amount of experience that you use to its full potential and you can implement that knowledge basically like, on a huge scale.
Your stuff is crazy good, it's all huge inspiration. When I look at your maps, I'm seeing more than just something that looks and plays good, I see them and I say "Hey, it's not impossible! He's doing it too".
Keep it up, ya got my support.
"You can have all the cool effects and the latest technology, but if you don't nail that 30 seconds of fun, you're not gonna have a great game." - Jaime Griesemer