Victor 'Woe Kitten' Krengel - Portfolio

Interlopers Portfolio section.

Portfolio rating

3.92 out of 5 (13 ratings)

You must be registered and logged in to rate a portfolio!


Victor 'Woe Kitten' Krengel - Portfolio

Postby Woe Kitten on Mon Feb 25, 2008 8:01 pm

Update 15/04/08:
I have now started as a level designer for Bizarre Creations. Obviously I'm over the moon to be living the dream at last so this means I am no longer looking for work! However, if you have a really exciting mod project with a good team already established then feel free to contact me about mod work.

Currently I am doing mod work as lead level designer on Brutal, Project Valkyrie and Front Line Force: Classic and I am a level designer on the wonderful project Lamaar is Lost for which I am also recruiting.

Bio:

I am a self taught Level Designer and texture artist, specializing in the Source engine. I've been casually making levels for games for more than ten years starting with Doom Builder and the wonderful Build! Engine. In 2006 I started to regard level and game design as my number one passion in life and as of the 28th April 2008 I am working as a level designer for Bizarre Creations.

For the last two years I have trained hard and have just released my first 'finished' mod, Project: Valkyrie (click for details). The map is called 'Twin Bridges' for obvious reasons and I made the map and 90% of the textures for it in a little under three months whilst working a 60hr a week job :)

Twin Bridges:

Image Image
Image Image
Image Image

You can see a video of the map in action here

Before working on Project: Valkyrie I worked on a mod, called simply 'Brutal' (click for details), which is currently seeking funding to be made into a retail game. In 4 months I made this map which is probably my personal favorite of my creations so far. The game is a an over-the-shoulder style beat-em-up (think Streets of Rage meets Mortal Combat meets Quake) and the level is the home level of an omnipotent time traveling god. To portray this I wanted to give the feeling of a tranquil, timeless spot, completely cut off from the rest of the universe. I wanted it to be somewhere that a god might be happy to spend eternity just floating about. Thanks to Jake Parlay for the incredible sky.

Temple of the Watcher:

Image Image
Image Image
Image Image

The first Source map I made for a mod was called 'fn_bac' after the battle at Ap Bac which was a monumental battle in the build up to the US war in Vietnam. I wanted to create a feeling of the calm before the storm with this level and I was really happy with the results.

Bac:

Image Image
Image Image

This next piece is something I started for the Interlopers map battle 'Inside the box'. The challenge was to make the best map you could with a very limited amount of space available to you. My idea was to accurately model the entire of the inside of my old Dell PC using only brushwork. In the end it proved to be more than I could handle in the few weeks of the competition. By the end I had gotten so far into the project that I continued it for some time and modeled a few of the components. As well as using the lamp shown in the screens to teach myself how to make complex objects using the subdivide feature of displacements (yes it is completely made out of displacements and yes... I am insane).

Inside the Box:

Image Image
Image Image

After my first Source map which was soundly murdered by the public right here on Interlopers.net (de_borderpost if you want a laugh) I wanted to silence the critics by quickly learning to take advantage of the power of the Source engine. Whilst I'm not entirely sure I did that, I did make a map that I am still proud of and I learned a lot in the five months I poured into it. The main purpose of making this map was to really take my brushwork to the next level so I made the hull of the ship entirely using BSP brushes. Sadly I never did finish her, but she's under renovation at the moment so who knows!

Cargo:
A beauty shot (probably my favorite screenshot I've taken in Source):
Image

And two that show her off more clearly but also give away her horribly work in progress surroundings:
Image Image
Last edited by Woe Kitten on Wed Apr 16, 2008 1:02 pm, edited 7 times in total.
Woe Kitten
Ubisoft Massive
 
Joined: Fri Jan 06, 2006 8:01 pm
Location: Malmo

Re: Victor 'Woe Kitten' Krengel - Portfolio

Postby mat_de_b on Mon Feb 25, 2008 8:08 pm

Your the mapper for valkyrie! Really like your Temple of the Watcher map! are your clouds part of the skybox?
User avatar
mat_de_b
Pheropod
Pheropod
 
Joined: Mon Apr 10, 2006 7:32 pm

Re: Victor 'Woe Kitten' Krengel - Portfolio

Postby punky on Mon Feb 25, 2008 8:10 pm

WOW, absolutely fantastic work :)
I like your PV map, I really enjoyed playing it.
Image
User avatar
punky
Veteran
Veteran
 
Joined: Sat Jun 23, 2007 9:37 am
Location: Belgium

Re: Victor 'Woe Kitten' Krengel - Portfolio

Postby Ilkimys on Mon Feb 25, 2008 8:14 pm

Really liking those first two maps!
User avatar
Ilkimys
Member
Member
 
Joined: Fri Dec 15, 2006 5:25 pm
Location: Helsinki, Finland

Re: Victor 'Woe Kitten' Krengel - Portfolio

Postby longshanks on Mon Feb 25, 2008 9:13 pm

Awesome stuff Woe Kitten!
longshanks
Turbine Entertainment Software
 
Joined: Mon Nov 14, 2005 11:39 pm
Location: BOSTON!!!

Re: Victor 'Woe Kitten' Krengel - Portfolio

Postby KILLA-COW on Mon Feb 25, 2008 9:34 pm

Haha everyone says I'm a wanker - but look where my harsh criticisms get people!

Brilliant work!
KILLA-COW
Veteran
Veteran
 
Joined: Sun Jun 12, 2005 1:37 pm
Location: The Island of britania!

Re: Victor 'Woe Kitten' Krengel - Portfolio

Postby PaulH on Mon Feb 25, 2008 11:02 pm

Good stuff woe kitten, I read your borderpost thread, youve definately progressed a hell of a lot since then :) Also that thread served as a nice reminder of the guy with the boobies avatar so thanks for that.
- Level Designer - Crytek UK -
http://paulhaynes.carbonmade.com
User avatar
PaulH
Crytek UK
 
Joined: Mon Dec 27, 2004 1:47 pm
Location: England

Re: Victor 'Woe Kitten' Krengel - Portfolio

Postby Woe Kitten on Tue Feb 26, 2008 1:12 am

<3 Haas :)

Thanks everyone for your kind words!
Woe Kitten
Ubisoft Massive
 
Joined: Fri Jan 06, 2006 8:01 pm
Location: Malmo

Re: Victor 'Woe Kitten' Krengel - Portfolio

Postby vcool on Tue Feb 26, 2008 1:17 am

Good work. ;)
User avatar
vcool
Veteran
Veteran
 
Joined: Fri Jun 23, 2006 1:03 am
Location: USSR

Re: Victor 'Woe Kitten' Krengel - Portfolio

Postby JakeParlay on Tue Feb 26, 2008 1:34 am

awesome stuff Vic. always been a fan of you and your stuff
User avatar
JakeParlay
Senior Member
Senior Member
 
Joined: Thu Dec 09, 2004 8:40 pm
Location: New England

Re: Victor 'Woe Kitten' Krengel - Portfolio

Postby Sorrow on Thu Feb 28, 2008 9:23 am

Temple of the Watcher is definitely my favourite, great work.
User avatar
Sorrow
Veteran
Veteran
 
Joined: Sat Apr 29, 2006 2:36 pm
Location: The Netherlands

Re: Victor 'Woe Kitten' Krengel - Portfolio

Postby Sauce on Thu Feb 28, 2008 10:04 am

You should just quit now...

because you're making the rest of us look bad
User avatar
Sauce
Senior Member
Senior Member
 
Joined: Sat Nov 26, 2005 4:36 am
Location: Australia

Re: Victor 'Woe Kitten' Krengel - Portfolio

Postby Russell on Thu Feb 28, 2008 7:08 pm

Amazing work.
User avatar
Russell
Member
Member
 
Joined: Sun Dec 17, 2006 7:20 pm
Location: USA

Re: Victor 'Woe Kitten' Krengel - Portfolio

Postby Generalvivi on Fri Feb 29, 2008 3:37 am

noice stuff mate
Generalvivi
Irrational Games
 
Joined: Fri Feb 18, 2005 1:41 am
Location: Boston

Re: Victor 'Woe Kitten' Krengel - Portfolio

Postby Psy on Sun Mar 02, 2008 5:07 pm

Awesome work but use AllYouCanUpload to host your images instead of Imageshack because it's ridiculously slow. ;)
User avatar
Psy
Veteran
Veteran
 
Joined: Sat Dec 03, 2005 5:41 pm
Location: United Kingdom
Next

Return to Portfolios

Who is online

Users browsing this forum: No registered users

cron