De_Forest Released

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De_Forest Released

Postby brisck1 on Mon Oct 08, 2007 1:42 am

Hello everyone, Im pleased to announce the release of De_Forest!

There's been alot of blood sweat and tears to get this into the state it is today, also figuring out how the hell to make a forest map work in the Source engine, but Im pretty proud of how it looks and plays now.

It should run well on most systems with a ati 9800 / nvidia 6xxx or above, not sure about below that as I havent been able to test on lower end systems.

Screens:

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now for some info:
Intro:
=======
Terrorists have been hiding out in the woods for months and are being hunted down for
information on spies within a number of high ranking organisations assisting
in plotting terror attacks.

As the terrorist team you must destroy all evidence of
such activities by planting bombs at either of the two sites which were being used
as the hideout.

As the CTs you must secure the hideouts and prevent the terrorists from
destorying the information.



Tips:
======
If you get lost, find your way back to the river and look for landmarks which will point you in the right direction. There are also many signposts dotted around the forest to help you find your way to the bombsites.


Footnote:
=========
Thanks to everyone who offered feedback and advice on this map, its been a big challenge and a hard journey and I hope you have fun!


****UPDATE****
I noticed that alot of people were commenting on a lack of ambient sound, I just checked and I forgot to include my custom soudscape and soundfiles!!

I am currently updating the ZIP file to include these files, if you are experiencing this problem simply redownload and re-extract to your CS folder (not your maps folder!). Give it around 10 mins from this post to let it upload fully, thanks!

Download: http://robert.nuclear-dawn.net/Misc/de_ ... forest.zip

Have fun!

http://www.littlelostpoly.co.uk
Last edited by brisck1 on Mon Oct 08, 2007 5:03 pm, edited 2 times in total.
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Postby Spas12 on Mon Oct 08, 2007 1:45 am

That is beautiful! so much foliage.

new spotlight anyone?
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Postby Sathor on Mon Oct 08, 2007 1:48 am

Looks just amazing on the screenshots. I hope there will be servers running the map to test the gameplay. Will have a look at it tomorrow :D
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Postby Ripper_hugme on Mon Oct 08, 2007 1:54 am

I came again.
Barely working on (I'm still very busy with real life):
cp_yettobenamed (Updated... Sort of)
dm_agoge (Beta 2 out now)
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Postby Zipfinator on Mon Oct 08, 2007 2:14 am

lol, wow this is great... I've never seen a forest this good on the Source engine, or even any game almost!

This just shows that Source isn't as far behind as some people think it is.

The waterfall is great, the skybox is awesome (Where did you get it, please share!), and even the brushwork is great when there is some.

New spotlight Blink!
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Postby NightWolf on Mon Oct 08, 2007 2:51 am

This is beautiful!!! Downloading now.

This really deserves a spotlight, well done!
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Postby Yackety on Mon Oct 08, 2007 3:36 am

Holy bleep. The screenshots make the map look absolutely beautiful. I'll test the map later on today and drool a bit more about it. :P
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Postby MercX on Mon Oct 08, 2007 3:51 am

daaaaaamn. more than deserving of the spotlight. jesus, how did you do that? I didn't think Source was capable of a forest like that...
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Postby theCommie on Mon Oct 08, 2007 5:46 am

Simply... amazing.

Puts everything I've ever done or even thought of doing to shame. Welcome to Interlopers. You've got promise.
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Postby TwiNCannoN on Mon Oct 08, 2007 5:47 am

oh my god
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Postby undertone on Mon Oct 08, 2007 6:02 am

new map spotlight? yes i think so.
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Postby Mephasto on Mon Oct 08, 2007 8:36 am

nice.. wonder what fps will be on it. did you model those trees and foliage yourself? pretty damn good looking, only 2days till i get my hands on episode2 foliage models <3
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Postby The Doctor on Mon Oct 08, 2007 8:52 am

This map looks amazing, excellent work :-D :smt023
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Postby Blink on Mon Oct 08, 2007 9:01 am

Superb and spotlighted!
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Postby Woe Kitten on Mon Oct 08, 2007 9:06 am

This is an extraordinary acheivement! The whole thing wreaks of quality. Well done. I love the low poly trees and the lod on all of the rocks, Turtle Rock could learn a lot from you.

I'm still at the completely lost phase! In fact, since the map is so confusing for the beginner, it might be worth putting directional hints in the mini-map?

Is this all your own custom content?

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