Grape wrote:Grape wrote:Hello. Would you please port this map to HL2DM? Or how can I make it work for HL2DM?
How?
You would need to ask brisck1 for permission to do so.
First you would extract all the custom materials and models from the de_forest.bsp and put them in you HL2DM folder. You would also need to extract the default CSS textures and models he used in the map (if any) from the counter-strike source shared GCF. Then you'd have to decompile the map and open it in hammer for HL2DM. Then you'd change all the spawns to HL2DM spawns, delete the func_buyzones, and delete the bomb sites. Now you'd compile the map (I'd hate to do that, probably take a whole day lol). Then would BSPzip all the custom models and materials back into the bsp.
Sounds like something you want to do?