It is currently Tue Dec 06, 2016 7:53 pm
Vorneus wrote:Here's my take..
Visually stunning. Just had a run through of it and I found next to no visual anomalies. Just a few shadows here and there, and an instance where you'd obviously leaned a roof onto a rock face and subsequently distorted the rock displacement slightly, leaving a gap and the roof floating in mid air ^^
I've run around it for about 30 minutes now, and every pass I do brings out more subtleties and intricate details than the last. Excellent use of volumetric lighting, model placement, and all the intricacies of source so overused or overlooked by other mappers. It's simply superb. The dragonflies are a stroke of genius. I am actually curious as to how you've scripted them. Are they just models with a set sequence? I took AI with Computer Science as an undergraduate and am now doing a masters in Intelligent Systems, and have been trying to figure out a way to get emergent behaviour into a CS map without having to make it a mod and create new entities. Suffice to say I have thus far been unsuccessful The main reason I wanted to do this was for a simple system of moths/flies around a light bulb. Anyway, if indeed the dragonflies DON'T follow a set movement sequence, I'd be very interested to learn how you achieved this
So, in closing. I have virtually no gripes with the map, and those I do have are negligible - such as the model cubemap being too bright in one of the dark indoor areas, and some detail sprites of daisies/dandelions here and there which I felt were a little too stretched.
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