It is currently Sat Feb 13, 2016 5:44 pm
nub wrote:If/when you update this, you should totally put some particle systems in it so you can make it look more realistic. That would definitely help it visually.
YokaI wrote:It's pretty awesome, but have you tried modeling these? You've done a good job with some of the lazy effects, but it would cool to see you use a model for your next one.
nub wrote:Particle effects are very easy to implement. Valve has a list of all the particles for Portal, Episode 2, and Team Fortress 2 that you can use in your maps.
You use an info_particle_system and you just put down the name of whatever particle you want to use. You set a trigger to activate the particle when you shoot it and it should work just fine. Some particles may need to be deactivated in case they're looping ones, but for most of them it's a one time thing.
Unfortunately the media fire link won't load the download for me. It just constantly loads and loads and loads...
EDIT: Ok never mind, I got it. If you want I can try and put in some particle effects for ya and see how it works out. Up to you however.
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