Arena/KOTH Lighthouse

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Re: Arena/KOTH Lighthouse

Postby Psy on Sun Mar 22, 2009 12:00 pm

Thanks. You're the man, Blink. :D
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Re: Arena/KOTH Lighthouse

Postby Habboi on Sun Mar 22, 2009 3:19 pm

Blink: That "Spotlight...is yours" line isn't a reference to the Captain Planet ending where he goes "The power...is YOURS!"?
http://www.habboi.co.uk - Habboi's Portfolio and Blog

Working on indie title "A Hat in Time" by Jonas Karlev.
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Re: Arena/KOTH Lighthouse

Postby Blink on Sun Mar 22, 2009 4:44 pm

Habboi wrote:Blink: That "Spotlight...is yours" line isn't a reference to the Captain Planet ending where he goes "The power...is YOURS!"?


No, but that's hilarious. Good one.

Taking bad maps down to zero.
I own this place, so you're my bitch.
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Re: Arena/KOTH Lighthouse

Postby Generalvivi on Sun Mar 22, 2009 6:15 pm

Congrats on the spotlight bro! many people try ! BUT ONLY FEW SUCCEED!

:D
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Re: Arena/KOTH Lighthouse

Postby Jitterbug on Sun Mar 22, 2009 9:36 pm

YES! Good to see that this map made it to Interlopers spotlight status!
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Re: Arena/KOTH Lighthouse

Postby mky on Sun Mar 22, 2009 11:00 pm

Grats psy! :)
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Re: Arena/KOTH Lighthouse

Postby Lobstar on Thu Apr 23, 2009 4:32 pm

Is there any servers out there that hosts this map?
New blog up and running :D
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Re: Arena/KOTH Lighthouse

Postby Rasky_26 on Thu Apr 23, 2009 4:56 pm

Lobstar wrote:Is there any servers out there that hosts this map?


I was wondering the same thing. I keep trying to find it so I can play it, but I never see it anywhere.
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Re: Arena/KOTH Lighthouse

Postby Duke Nukem on Thu Apr 23, 2009 8:56 pm

maybe valve is signing a biiiig copyright-contract to get that map! :D so they can release this map in their name :roll:
Enjoy your Kartoffelsuppe!

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Re: Arena/KOTH Lighthouse

Postby Kev_Boy on Sat Apr 25, 2009 8:00 pm

I've always found this map had a cool concept, glad to see it finished up! :)
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Re: Arena/KOTH Lighthouse

Postby Psy on Thu Aug 20, 2009 9:58 pm

IT'S UPDATE TIME!

Image Image Image Image


General (Both versions)
  • Added a new fence along the left-side of the hill to improve flow
  • Used more conservative values for prop fade distances
  • Added a whole bunch of occluders to reduce the amount of models rendered from certain points in the map
  • Added uniquely named rock models so that the gray texture will no longer carry over into subsequent maps that use the same rock models.

KOTH Specific
  • Added Valve's KOTH logic system
  • Cap times are now 8 seconds long (I think)
  • Respawn times are dynamic. Defenders have longer respawn waves, attackers have shorter waves.
  • Changed some ammopacks and healthkits

Arena and KOTH linkage. Oh, and why not check out 'The Big King' map back?
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Re: Arena/KOTH Lighthouse

Postby nub on Thu Aug 20, 2009 10:10 pm

This map should have been made official in the Classless update. Such a great map.
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