[TF2] ctf_haarp -beta 2!

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[TF2] ctf_haarp -beta 2!

Postby Dr. Spud on Wed Sep 16, 2009 6:31 pm

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ctf_haarp - Upgraded to beta 2!
by: Dr. Spud
download via TF2Maps.net: http://forums.tf2maps.net/downloads.php?do=file&id=1673&act=down
download via fpsbanana: http://www.fpsbanana.com/maps/download/111579

HAARP is a brand new Attack and Defend CTF map. Red has gotten more clever, and now they're using computer terminals instead of control points! Blu must deliver intelligence to them in each of three areas in order to win.

H.A.A.R.P. (the High Frequency Active Auroral R.E.D. Project) is stationed inside a huge Red base built in the side of a cliff. In the snowy Alaskan wilderness, they've built antenna arrays and a gigantic satellite dish. But what you don't know is it's really a DOOMSDAY DEVICE that could potentially END THE WORLD AS WE KNOW IT. Blue must infiltrate the base and deliver the shutdown override codes before DEATH AND DESTRUCTION RAINS DOWN ON THE WORLD (or something).

Change Log:
-Huge boost in framerate.
-Removed all custom particles, since that custom particle glitch still hasn't been patched.
-Better balancing in all three stages - it's much more possible for Red to defend stages 1 and 2.
-Tweaking of geometry here and there for balancing, and for ease of movement.

Known Issues:
-Some custom models are still lacking good textures (They've just got straight colors for now).
-Need an introduction video.


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Want to leave feedback? Post in this thread, send me an email at dr.spud@hotmail.com , or post on the map's tf2maps.net thread, http://forums.tf2maps.net/showthread.php?t=7358 .


Additional Credits:
Nineaxis: custom posters.


Thanks, special:
-Tf2Maps.net
-Icarus
-Radaka
-A Boojum Snark
-Nineaxis
-Youme
-Everyone testing and leaving feedback
Last edited by Dr. Spud on Fri Oct 30, 2009 8:23 pm, edited 3 times in total.
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Re: [TF2] ctf_haarp

Postby Psy on Wed Sep 16, 2009 6:34 pm

It is one sexy map.
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Re: [TF2] ctf_haarp

Postby Mess on Wed Sep 16, 2009 10:10 pm

Like the Muse reference :P would be nice if it was actually a HAARP instead of a doomsday device though :P
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Re: [TF2] ctf_haarp

Postby vcool on Wed Sep 16, 2009 10:15 pm

Love it.
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Re: [TF2] ctf_haarp

Postby source-maps on Wed Sep 16, 2009 10:19 pm

feels very shaken, not stirred
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Re: [TF2] ctf_haarp

Postby dark_veil on Wed Sep 16, 2009 10:24 pm

very smooth! loving it so far. would be nice to see more screens or even a run through vid.

keep up the good work!
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Re: [TF2] ctf_haarp

Postby Dr. Spud on Wed Sep 16, 2009 10:31 pm

Mess wrote:would be nice if it was actually a HAARP instead of a doomsday device though :P


Then I think you'll like the skybox when you run the map.
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Re: [TF2] ctf_haarp

Postby Dr. Spud on Wed Sep 30, 2009 11:40 pm

So has anyone gotten a chance to play it? I'm looking for some gameplay feedback as I work on beta 2.
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Re: [TF2] ctf_haarp -beta 2!

Postby Dr. Spud on Fri Oct 30, 2009 8:23 pm

Hey, back again. I've updated the map to Beta 2!

The biggest upgrade is the boost to framerate. The previous beta's framerate is actually pretty awful compared to now. Plus, since Valve doesn't seem to be patching custom particles, I took them out. That means HAARP will no longer cause glitchy particle effects. Exciting!

Aside from technical issues, the map is easier to navigate in places, and is balanced better all-around. Let me know what you think! As always, I'm looking for more feedback.
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Re: [TF2] ctf_haarp -beta 2!

Postby vcool on Fri Oct 30, 2009 8:28 pm

Any play test time set? I'd love to play this.
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Re: [TF2] ctf_haarp -beta 2!

Postby Armageddon on Fri Oct 30, 2009 8:30 pm

This is da hot...
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Re: [TF2] ctf_haarp -beta 2!

Postby nub on Fri Oct 30, 2009 10:37 pm

I like it. Very nice and original setting.
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Re: [TF2] ctf_haarp -beta 2!

Postby Dr. Spud on Sat Oct 31, 2009 5:02 pm

vcool wrote:Any play test time set? I'd love to play this.


It'll be getting played on the TF2Maps.net servers a lot, along with other maps for their contest.

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