[HL2] hl2_sparetime

Show off your finished maps, models and other creations. Screen shots are a must!

[HL2] hl2_sparetime

Postby Silver Dot on Mon Nov 23, 2009 6:55 am

Hello there. I'm a kind of a new mapper so I made this map in my spare time to test out some skills.
It was kind of appealing to me for a first map so I decided to release it so you guys can comment about it and maybe help me out with part 2.


There's a KNOWN bug.
The monitor at the end for some reason didn't work, when I did everything I should have done.
I followed the only good tutorial I found (http://www.fpsbanana.com/tuts/1370) and it didn't really do anything.


Yes, this map does contain copyrighted material from another game (L4D2), but I don't think Valve would send 5 agents to my house telling me to take off my map and pay a fine.
A million videos, maps, models get made from Valves games and they don't do anything.

Screenshots:

Image
Image
Image
Image
Image
Image

Last sayings: For whoever would think this map is an enormous waste of time and horrible and short, please don't post it here. Instead post something that I can use, like how I can FIX it.
Last edited by Silver Dot on Mon Nov 23, 2009 11:54 am, edited 1 time in total.
User avatar
Silver Dot
Member
Member
 
Joined: Mon Nov 23, 2009 6:34 am

Re: [HL2] hl2_sparetime

Postby srredfire on Mon Nov 23, 2009 7:56 am

- Your lights have no sources.
- Your lighting is bland.
- You have little to no texture variation.
- Your textures are not aligned.
- You have no true theme.
- Your textures are no properly scaled.
- Your lighting is sparse and unrealistically positioned.
- You have unrealistic colored lights.
- Your map seems to lack game-play value and a core objective.
- You seem to have just spammed a bunch of NPCs
- Your map lacks interesting architecture.
- Your map is blocky.
- Your map is probably not optimized.
- Your weapon placement is poor and cluttered.
- Your map has L4D2 content, which is obviously the last thing it needs ( see above )
- You shouldn't focus on "FIXING" this map. Leave it be and start a new project.
- You should never release your first map.
User avatar
srredfire
Veteran
Veteran
 
Joined: Sat Jul 22, 2006 10:44 pm

Re: [HL2] hl2_sparetime

Postby Kremator on Mon Nov 23, 2009 8:49 am

You shouldn't focus on "FIXING" this map. Leave it be and start a new project.
User avatar
Kremator
Sir Post-a-lot
Sir Post-a-lot
 
Joined: Mon Jan 03, 2005 8:50 am
Location: the alarums of war

Re: [HL2] hl2_sparetime

Postby Killergarcia on Mon Nov 23, 2009 9:00 am

CREMATOR666 wrote:
You shouldn't focus on "FIXING" this map. Leave it be and start a new project.
User avatar
Killergarcia
Sir Post-a-lot
Sir Post-a-lot
 
Joined: Sat Nov 25, 2006 7:44 am
Location: Universe A

Re: [HL2] hl2_sparetime

Postby Megadude on Mon Nov 23, 2009 9:34 am

Silver Dot wrote:I followed the only good tutorial I found (http://www.fpsbanana.com/tuts/1370) and it didn't really do anything.


*Points to the word "Tutorials" above.*

Silver Dot wrote:Yes, this map does contain copyrighted material from another game (L4D2).


:smt011 :smt018 :smt009

srredfire wrote:- Your lights have no sources.
- Your lighting is bland.
- You have little to no texture variation.
- Your textures are not aligned.
- You have no true theme.
- Your textures are no properly scaled.
- Your lighting is sparse and unrealistically positioned.
- You have unrealistic colored lights.
- Your map seems to lack game-play value and a core objective.
- You seem to have just spammed a bunch of NPCs
- Your map lacks interesting architecture.
- Your map is blocky.
- Your map is probably not optimized.
- Your weapon placement is poor and cluttered.
- Your map has L4D2 content, which is obviously the last thing it needs ( see above )
- You shouldn't focus on "FIXING" this map. Leave it be and start a new project.
- You should never release your first map, without putting a lot of work into it first.
Wrathborne 711 wrote:OH MY GOD.........MEXICANS!


Image

End of Humanity - beta version 3.0 released!
User avatar
Megadude
Veteran
Veteran
 
Joined: Tue Sep 20, 2005 6:20 pm
Location: UK

Re: [HL2] hl2_sparetime

Postby joe_dirt976 on Mon Nov 23, 2009 9:47 am

never share your first
Image
Major Banter wrote:Joe Dirt. Also known locally in Interlopers as "Hammer Machine"
User avatar
joe_dirt976
Sir Post-a-lot
Sir Post-a-lot
 
Joined: Sun Nov 18, 2007 10:47 pm
Location: USA

Re: [HL2] hl2_sparetime

Postby Silver Dot on Mon Nov 23, 2009 11:54 am

Aight then, thanks for the feedback.
Last edited by Silver Dot on Tue Nov 24, 2009 8:35 am, edited 1 time in total.
User avatar
Silver Dot
Member
Member
 
Joined: Mon Nov 23, 2009 6:34 am

Re: [HL2] hl2_sparetime

Postby Echo51 on Mon Nov 23, 2009 12:37 pm

That dident take long xD
Source is my way of life, if i didn't have it, i'd be tearing down walls and altering my house all the time.
"NEEDS MORE SPACE"
*creates 32kx32k brush for floor*
User avatar
Echo51
Pheropod
Pheropod
 
Joined: Tue Apr 28, 2009 6:00 pm

Re: [HL2] hl2_sparetime

Postby poisonic on Mon Nov 23, 2009 2:20 pm

well why should you lock it up, Learn from your friends here....
-texturing doesn't look nice try to align and put more variation in it..... not just one texture...
-lights with out a model... (unrealistic)
-map sucks only 1 way out... (people like to have choice.... and keep the player types in mind... like a sniper wants a sneaky spot... the runner wants to have choice to not walk the same circle again.... the spawnkiller aka base camper..... the one who likes to sneak around..... the ventilation crawler .....and so on)
also keep in mind Teamplay and deathmatch...
and most important balance out you map so that each team has a equal chance to play...

but i think your stil learning so dont lock this topic and dont be disapointed your never old enough to learn...
the way i learned the map skills was by trial and error lol.... and lots and lots of hammer time :P and by doing lots of tutorials....

Make small tests first to learn how things work before you start something more complicated....
keep in mind that you should read this first... http://rvanhoorn.ruhosting.nl/optimization.php?chapter=func_detail=Map Editing Optimization Guide from zombie@computer....
its very important to read this guide .... by optimizing your map you will get a higher frame rate...
also a tip do all tutorials to learn how things r done in source.... by doing this you will upgrade your mapping skills in no time... also visit http://snarkpit.net/ they got some nice tutorials too from easy to very complicated....

I wish you good luck upgrading your mapping skills ;)
[img:400]http://mypsn.eu.playstation.com/psn/profile/poisonic.png[/img]
User avatar
poisonic
Pheropod
Pheropod
 
Joined: Tue Jan 20, 2009 5:10 pm

Re: [HL2] hl2_sparetime

Postby Echo51 on Mon Nov 23, 2009 2:38 pm

Its a singlepplayer map, so why the hell are you discussion teampplay & deathmatch? >_>
Source is my way of life, if i didn't have it, i'd be tearing down walls and altering my house all the time.
"NEEDS MORE SPACE"
*creates 32kx32k brush for floor*
User avatar
Echo51
Pheropod
Pheropod
 
Joined: Tue Apr 28, 2009 6:00 pm

Re: [HL2] hl2_sparetime

Postby Stubby on Mon Nov 23, 2009 2:48 pm

poisonic wrote:-map sucks only 1 way out... (people like to have choice.... and keep the player types in mind... like a sniper wants a sneaky spot... the runner wants to have choice to not walk the same circle again.... the spawnkiller aka base camper..... the one who likes to sneak around..... the ventilation crawler .....and so on)


dude, hl2 us really linear and its awesome, so lets not confuse the noobs okay?
User avatar
Stubby
Been Here A While
Been Here A While
 
Joined: Mon Jan 28, 2008 11:10 pm

Re: [HL2] hl2_sparetime

Postby poisonic on Mon Nov 23, 2009 3:16 pm

bla bla wich drug did you take ;) its an example the map stil is way to simple to my opinion... and who R you calling a noob?? and even if it is a SP map the npc's have no chance to survive ....
[img:400]http://mypsn.eu.playstation.com/psn/profile/poisonic.png[/img]
User avatar
poisonic
Pheropod
Pheropod
 
Joined: Tue Jan 20, 2009 5:10 pm

Re: [HL2] hl2_sparetime

Postby Phott on Mon Nov 23, 2009 3:27 pm

poisonic wrote:bla bla wich drug did you take ;) its an example the map stil is way to simple to my opinion... and who R you calling a noob?? and even if it is a SP map the npc's have no chance to survive ....

He didn't call you a noob.. He called OP a "noob" and that you are confusing him by saying that HL2 sp had non-linear gameplay.
User avatar
Phott
Veteran
Veteran
 
Joined: Thu Sep 11, 2008 6:34 pm

Re: [HL2] hl2_sparetime

Postby poisonic on Mon Nov 23, 2009 3:54 pm

i'm confused indeed lol ok linear from a to b....
[img:400]http://mypsn.eu.playstation.com/psn/profile/poisonic.png[/img]
User avatar
poisonic
Pheropod
Pheropod
 
Joined: Tue Jan 20, 2009 5:10 pm

Re: [HL2] hl2_sparetime

Postby Killergarcia on Tue Nov 24, 2009 3:48 am

Well,I must give kudos to the OP for just taking the advice and being civilized, instead of defending and turning this into another flame thread.
User avatar
Killergarcia
Sir Post-a-lot
Sir Post-a-lot
 
Joined: Sat Nov 25, 2006 7:44 am
Location: Universe A
Next

Return to Showcase

Who is online

Users browsing this forum: No registered users