[CS:GO] Re-release of Import

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[CS:GO] Re-release of Import

Postby HoliestCows on Tue Sep 02, 2014 12:13 am

Re-Launch of DE_Import

http://steamcommunity.com/sharedfiles/f ... =249354664

Import was created earlier this year by the same people who made the map recently added into CSGO via Operation Breakout, Black Gold. Import is a defuse map, themed around a shipping yard where various goods are imported and exported, allowing for a nice mix of close range combat to full blown outside long range battles. These past few months Horse and I have spent time re-polishing Import in all ways we can, from everything we learned with the release of Black Gold. With brand new art assets and a new layout that flows better and plays better, we hope Import will be a fun and competitive CSGO level to play.

http://steamcommunity.com/sharedfiles/f ... =249354664

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Comparisons to R1 to R2
http://imgur.com/a/H0BBI
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Re: [CS:GO] Re-release of Import

Postby Armageddon on Tue Sep 02, 2014 12:42 am

Building it at a 45 degree angle is still absolutely stupid.
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Re: [CS:GO] Re-release of Import

Postby HoliestCows on Tue Sep 02, 2014 12:45 am

Armageddon wrote:Building it at a 45 degree angle is still absolutely stupid.


please file all hate of 45 degree angle to Horse, if the mailbox is full, which it is, because I filled it, wait in line.
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Re: [CS:GO] Re-release of Import

Postby MrTwoVideoCards on Tue Sep 02, 2014 1:23 am

It was a 45 kind of day.
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Re: [CS:GO] Re-release of Import

Postby Spas12 on Tue Sep 02, 2014 1:48 am

Having the whole map at 45 degree must not help visleafs at all...

its ok looking but i really hate the whole monochromatic styling and limited texture use. ¬_¬
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Re: [CS:GO] Re-release of Import

Postby Smurftyours on Tue Sep 02, 2014 8:11 am

Whoever unloaded these storage containers needs to be fired. I feel like you could make a much better port if you replaced the vast pilings of copy and pasted crates with something more tasteful.
jangalomph wrote:Wise words from a wise man. ^
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Re: [CS:GO] Re-release of Import

Postby HoliestCows on Fri Sep 05, 2014 4:33 pm

Smurftyours wrote:Whoever unloaded these storage containers needs to be fired. I feel like you could make a much better port if you replaced the vast pilings of copy and pasted crates with something more tasteful.

Sadly to optimize the map we had to use a lot of crates in areas to block off vis. I do agree though, shame the source engine is as limited as it is. If we were to replace a lot of the crates, we would use custom content, but we're at our file size limit, or close to it, I believe.
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Re: [CS:GO] Re-release of Import

Postby [KIRBY] on Fri Sep 05, 2014 5:23 pm

so what impacts the performance so much?
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