SP Zombie_Cabin

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SP Zombie_Cabin

Postby Shifty155 on Sun Oct 02, 2005 4:20 pm

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Postby InvestmentBanking on Sun Oct 02, 2005 4:21 pm

Uhh... brushwork needs some work, as well as filling up all that empty space, but I can't deny that it wouldn't be fun! :-D
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Postby Jman on Sun Oct 02, 2005 4:23 pm

I'm making a cool sp map too.
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Postby Shr3d on Sun Oct 02, 2005 4:28 pm

that's just screaming for improvement. nice for a first map though.
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Postby Shifty155 on Sun Oct 02, 2005 4:30 pm

What could I do to imrpove it?
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Postby InvestmentBanking on Sun Oct 02, 2005 4:34 pm

give the buildings more detail, fill up those big open areas, perhaps add a fence, some trees, and scatter approriate props across the map. Also, if you know how add in some displacements, and make those buildings have some sidewalks and streets by them... just a few suggestions.
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Postby Generalvivi on Sun Oct 02, 2005 5:29 pm

:?

you work with me............................ this must be a joke map or somthing im sure.
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Postby strait-2-the-point on Sun Oct 02, 2005 5:40 pm

needs allot and allot of improvements dude! decals, maybe displacements to make it more interesting, props <3 and all that crap!
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Postby Shifty155 on Sun Oct 02, 2005 7:35 pm

Generalvivi wrote::?

you work with me............................ this must be a joke map or somthing im sure.


Hey, I'm a voice actor, not a mapper :P
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Postby Viceman on Thu Nov 03, 2005 12:30 pm

I gotta agree with that brushwork, it needs work. And your rooms in that buildinga are huge! Check the scale. Build more smaller rooms. Add frames to doors and windows.
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Postby Bad)-(and on Thu Nov 03, 2005 8:48 pm

It's not bad, but it's not brillaint either. It's way to blocky and empty.
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Postby YokaI on Fri Nov 04, 2005 1:15 am

Bad)-(and wrote:It's not bad, but it's not brillaint either. It's way to blocky and empty.


Hmm, that avatar looks strangly familiar. Please ask before you use peoples work as your avatar, its quite rude.

Anyway, map looks ok. The rooms are a bit too flat and you need to add a bit more brush detail in general. Overall I can say its a good start.
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Postby tr0mb0ne on Fri Nov 04, 2005 1:41 am

Looks like an okay map, but those enormous square windows are just ruining it for me :x
92% of teens suffer frr0meerssewresrvevrschegyicryurfsutfrcgykcruighseryicgsry3763 3 3g34uuu4gu 338woq3ui4h3il450[[[[ejr3hw4b34ki3oqnh2nu3nlo``bn 3ko;324n234jbe5tet6.,w4jk5jil5kpwv ,l';eeeeg
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Postby Genome on Fri Nov 04, 2005 5:21 pm

i'll say this the zombies do look cool. sort of a night of the living dead thing. maby make it bigger and more detailed (im assuming this is a single player map) go back and play ravenholm. observe anything you can from it. valve did a good job with that part of half life 2 (a little to resident evily for me but whatever) try some creative lighting effects and some enviroments that may be difficult to navigate or predict (falling stairwells, electricity, fire, whatever you can imagine.) very good start though. lots of potential.
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Postby kumo on Wed Nov 16, 2005 10:40 pm

you seem to like open maps, the first room is almost to big, and the "city" is also a little to open. You should make some roads there. You should also seperate the big room into some smaller rooms. Keep it up!
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Im currently working on a HL2 sp map/mod, called "Nighttrain".
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