stoopdapoop wrote:vcool wrote:You should've called this a Tri Limit Challenge if it goes by tri limit. ;)
I am trying to optimize right now but that means I have to get rid of half the polys which is proving to be rather difficult to do.
You really think so? If you strategically remove faces then you can lower you "polycount" by a huge amount even though the amount of trianges being rendered remains the same, In 3D, polygons are always triangles, unless they're explicitly defined as quads. polygons with more than 4 points are always divided into trianges. Whether it's a game engine, a production renderer, or even a spline model (which is divided up into trianges right before being rendered)
Well I already removed half the tris but I still got over a 1000. I found some odd places here and there to get rid of them.
The fact that I have a 1000 polys (or 2000 tris if you wish) actually befuddles me since the model is just a bunch of extruded oblongs. I think the primary poly hog is the sphere.
Yeah, I just checked it. The sphere itself is 1100 tris. What a shame. And it's only 16 sided. In a regular challenge I'd probably make it 32. :P
Oh and btw, what part of my post were you referring when you said "You really think so?". If it's optimizing, yes, I do. I can delete the backfaces, and I will probably have to, but to me it feels like cheating. Without doing that I think it's pretty hard to get rid of tris which for the most part are parts of quads made by extruding odd cubes. I can't really make anything simpler than quads. And as I've said before, I have that nasty 16 sided sphere which I can only optimize by deleting it and making a new sphere. That'd mean I will have to vertex manipulate again and it'll take me some time.
If you were referring to my title changing suggestion, yeah, I think it would make more sense to call it Tri Limit Challenge. As you've said, I can have a 1000 polys but have 2000 tris or 50 000 tris. I know the OP does specify that it's tri count but I just looked at the title and didn't really pay attention to the word "triangles".