Now for something a little different. With the community map
int_house going around wouldn't it be nice if us modelers got in on the action with a modeler's touch? This is what we're aiming for in the industry fellas, let do a practice run of an actual art pass and model the shit out of this map!
So basically what I'm thinking is that you can do one of three things here, just to give ideas
a. Model prop they don't have yet in the map
b. Replace an existing prop with something of your own
c. Convert complex brushes into a prop and add it back in
I hosted the latest version of the map here for you guys to download, you'll need it.
http://www.mediafire.com/file/k2mpe7nyi ... _House.rarSome rules first before we start:
You model must be made in 4 hours or less. So basically if you're not finished by then just take a screenshot at 4 hours and submit it. You can finish it later and pimp it all over the site.
You can't reuse old models
You must post wireframes and renders here (limit of 3 images), along with triangle counts, amount of time taken and all the properly compiled files (remember it's for Episode 2, so use the 2007 Source Engine).
You screenshot must be taken ingame with the prop in its proper place, so if you model a table don't put it in the middle of the street. The final entries will be voted on. And I know I always say this, but there's a possibility of a prize at the end of the road for this battle. If we can get more than, say 5 serious entries (excluding mine of course). What that prize will be I do not know.
This challenge will end it
two weeks on Sunday night, August 22th.
Props to sourcemaps for the idea, he is credit to team.
Time for some modelan.