[TF2] Desolation - RC1 Release (Arena/CP/CTF/KOTH/Push)

Reveal what you have made so far and get feedback on development.

Re: [TF2] Desolation - Beta 2 Release (Arena/CP/CTF/KOTH/Pus

Postby Ark11 on Wed Aug 18, 2010 9:08 pm

Nice, soo many gamemodes in one map...
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Re: [TF2] Desolation - Beta 2 Release (Arena/CP/CTF/KOTH/Pus

Postby Mr. Happy on Wed Aug 25, 2010 4:32 pm

August 25th - Beta Two and a half Release!

Well, I was hoping for a reaction...

I still think the Color Correction looks really cool and it's so much fun to mess with but I can't ignore the overwhelming reaction, apparently I've made a few people sick, so at least I know it was moving. I think though I knew in my heart it wasn't appropriate for TF2. Maybe I'll do something more subtle for beta 3.

Anyway, I've removed the color correction and updated the map text and menu photos. Please re download :)
Again, there is a server bz2 zip archive as well. Oh, and I've seen a bunch of servers running the beta 1 version, please update your server if you see this!

Download from TF2maps.net
Download Server BZ2's

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Download from TF2maps.net

Download Server BZ2's
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Re: [TF2] Desolation - Beta 2 Release (Arena/CP/CTF/KOTH/Pus

Postby MrTwoVideoCards on Wed Aug 25, 2010 5:29 pm

Looking hot bro dawg! Though reduce the number of props you have! It;s a little too much right, plus it should at least help with perf.
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Re: [TF2] Desolation - Beta 2.5 Release (Arena/CP/CTF/KOTH/P

Postby YokaI on Thu Aug 26, 2010 11:24 pm

I think the problem with the color correction isn't that it was there, it was more that it was too strong and harsh to constantly have in effect.

Have you tried using the color correction in a way that it only activates when indoors?
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Re: [TF2] Desolation - Beta 2.5 Release (Arena/CP/CTF/KOTH/P

Postby Mr. Happy on Wed Oct 27, 2010 7:24 pm

RC1 Release

Changelog:
*made proper spawns
*adjusted hinting/portaling
*removed some clutter
*adjusted time to cap in cp version
*set some models to have a mindxlevel
*fix some visual cracks
*soundscapes
*koth version has proper paking
*push version now has a cp under intel start point that changes color based on who is carrying the intel

Visuals have not changed enough to justify new screens.

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