MGS_Docks

Reveal what you have made so far and get feedback on development.

Re: MGS_Docks

Postby Echo51 on Wed May 27, 2009 7:01 pm

Looks utterly Awesome :D
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Re: MGS_Docks

Postby davidc538 on Wed May 27, 2009 9:00 pm

lolz MGS TTS was made only about an hour drive from where I live, I'd love to be able to show up there and tell them our remake pwns theres :P
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Re: MGS_Docks

Postby srredfire on Wed May 27, 2009 9:06 pm

I think you're making too much too fast. Work on one area until you have the exact feel down, so then you can replicate it. You're building stuff and then just dropping it and moving on, which makes stuff half-assed. Slooooowwwdowwnnnn. Forget your little item boxes and shit, go back to the docking area, and make it as nice as you possibly can.
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Re: MGS_Docks

Postby dark_veil on Wed May 27, 2009 9:50 pm

were going for basics first... create it bit by bit, recreate it, rebuild it,
it may seem like were going fast but we have a long way to go
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Re: MGS_Docks

Postby Lobstar on Wed May 27, 2009 10:48 pm

I totally love the idea :D will be following this.
New blog up and running :D
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Re: MGS_Docks

Postby Armageddon on Thu May 28, 2009 12:01 am

srredfire wrote:I think you're making too much too fast. Work on one area until you have the exact feel down, so then you can replicate it. You're building stuff and then just dropping it and moving on, which makes stuff half-assed. Slooooowwwdowwnnnn. Forget your little item boxes and shit, go back to the docking area, and make it as nice as you possibly can.

For once srred, I agree with you.
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Re: MGS_Docks

Postby srredfire on Thu May 28, 2009 12:06 am

Armageddon wrote:
srredfire wrote:I think you're making too much too fast. Work on one area until you have the exact feel down, so then you can replicate it. You're building stuff and then just dropping it and moving on, which makes stuff half-assed. Slooooowwwdowwnnnn. Forget your little item boxes and shit, go back to the docking area, and make it as nice as you possibly can.

For once srred, I agree with you.


Aww baby, that means so much.
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Re: MGS_Docks

Postby Armageddon on Thu May 28, 2009 3:40 am

srredfire wrote:
Armageddon wrote:
srredfire wrote:I think you're making too much too fast. Work on one area until you have the exact feel down, so then you can replicate it. You're building stuff and then just dropping it and moving on, which makes stuff half-assed. Slooooowwwdowwnnnn. Forget your little item boxes and shit, go back to the docking area, and make it as nice as you possibly can.

For once srred, I agree with you.


Aww baby, that means so much.

LAWL! :lol:
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Re: MGS_Docks

Postby davidc538 on Thu May 28, 2009 8:22 am

I just can not seem to get grey fox to look right, i dont know why, figured he be alot easier than mantis or the soldiers but i just cant get it, if anybodys interested in continuing from where i left off then pm me

in the meantime i think im gonna start work on some other characters or something
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Re: MGS_Docks

Postby davidc538 on Sat May 30, 2009 3:42 pm

Mantis' mesh is nearly complete, let me know what you guys think

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Re: MGS_Docks

Postby dark0r on Sat May 30, 2009 7:28 pm

Will look sweeet when UV'd. Loving the map design / architecture-- looks nice. Snow could do with a tune up and be a lot heavier. Are you using a fog controller for outdoors? A nice grey / whitish fog with the heavy snow will be w00t :D

Keep up the good work :p
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Re: MGS_Docks

Postby davidc538 on Sat May 30, 2009 7:35 pm

anyone know where i can get uv mapping tips for xsi?
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Re: MGS_Docks

Postby Prototstar on Sat May 30, 2009 10:15 pm

I nearly forgot about the thread I made over at HLC many months ago. This might be useful.

I was kind enough to take ingame photos of Shadow Moses Heliport from MGS4, a nostalgic setting you first start off in MGS1. Now go make the map!

Image Image Image Image Image Image Image Image Image Image Image Image
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Re: MGS_Docks

Postby dark_veil on Sun May 31, 2009 2:21 pm

sweet, looking good.
ill be using those reference images alot! thanx
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Re: MGS_Docks

Postby ixin on Mon Jun 01, 2009 2:23 pm

Hmm @ the end of the movie I see light - but no lightsource in the vent :P

Anyway I do think you could use more bumpy detail at the lift's carved rock, flat rock really looks rediculous.

But also looking great!
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