Darn, I was hoping they weren't all gone. Oh Well.
Anyway, Heres my go:
The gentle sound of waves washing to shore, a strange forest, a dream I once had.
(The skybox wouldn't turn off.) A stalker-esque map I was working, went no where.
A testing of scripted sequences, kind of choppy imo. They precede to run in and slaughter ' dangerous rebel scum' Go combine!
A map that was supposed to be for starship troopers roleplay, complete with working toggle force fields and base alarms. Custom Skybox still uncooperative :\ ( Deleted a while back I believe, bear with me now. XD )
An eerily good partially-completed replication of my house in source, everyones gotta do it sometime!
A city full of enemies and 'bosses' for my friend to mess around in, not complete...
A creepy-awesome ZP:S or Zombie Master map that never was. A latest and a pride and joy. I feel like I hit the atmosphere spot-on. (pro-tip(?): create_flashlight)
Well that took a while to get out. C&C welcome and appreciated as always.
http://www.nomoreroominhell.com I don’t know whether I was right or wrong, I guess I’ll never know… But I made it. And I guess I should be thankful for that. - Strelok Has anyone really been far even as decided to use even go want to do look more like?
Guys, either you are in the wrong thread, showing awesome maps, or you are completely retarded. If you're that retarded that you make so awesome maps and don't even finish them..
I'll probably end up releasing all of my sabotage maps, that mod will never be finished.
http://www.nomoreroominhell.com I don’t know whether I was right or wrong, I guess I’ll never know… But I made it. And I guess I should be thankful for that. - Strelok Has anyone really been far even as decided to use even go want to do look more like?
Man why do dev textures look so damn sexy. My maps always look great in dev textures and horrible after the texture pass. Also Frips are all those brushes set to lightmap scale 2 or what? And what are your sun settings there? I can never replicate that nice sunny day look properly.
I do not classify my projects nearly as good as the other awesomeness in this thread, but the first two suffered from mod-failure syndrome (Project Hull Breach), and the third was an FY concept map (one that wasn't a box with boxes) that never got finished.
The majority of the dev stuff has the default lightmap scale, some more precise scales on the textured one.