The Never to be Finished Map Pimpage Thread!

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Re: The Never to be Finished Map Pimpage Thread!

Postby Gary on Wed Sep 22, 2010 6:17 am

Notice how the shadows are on the models? He is using shadow maps not lightmaps . Shadow maps are created by env_projectedtextures which also explains the low res look(bandwidth limitations I think)
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Re: The Never to be Finished Map Pimpage Thread!

Postby Kremator on Wed Sep 22, 2010 9:47 am

Actually those are lightmaps lol - I avoided projectedtexture back then because it was still a rather buggy entity (this was in late 2008 as I recall it). And yes, the fingers were there deliberately ;)

I created the whole bedroom set from my own apt that I was staying back then - the blanket texture is a photo of my actual blanket with normals generated by crazybump using a tuned heightmap.

And below are the playable maps that will never be played :(

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Re: The Never to be Finished Map Pimpage Thread!

Postby Guessmyname on Wed Sep 22, 2010 10:36 am

Your lighting. I am in love.
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Re: The Never to be Finished Map Pimpage Thread!

Postby ThePain on Thu Sep 23, 2010 1:20 pm

The mod has since moved on to the UDK (since as we worked it became obvious the level of detail and need for models quickly became apparent, and we knew it'd be a bitch to try and do it via the Source Engine)

The method we went about recreating a street in Ireland was to box out the level, then work on the buildings individually and insert them into the map. Here's a couple I did and them compared to their RL counterparts.

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It's quite simple really. I want to be a professional level designer. I want this to be my job.
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Re: The Never to be Finished Map Pimpage Thread!

Postby ThePain on Thu Sep 23, 2010 1:28 pm

Also -->CREMATOR666

Exactly WHY won't those levels ever be played? They're breathtaking.
It's quite simple really. I want to be a professional level designer. I want this to be my job.
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Re: The Never to be Finished Map Pimpage Thread!

Postby Kremator on Thu Sep 23, 2010 6:49 pm

It requires a lot of mix in ep2 and CSS content and I have so far been unsuccessful in bspzipping everything in its entirety. Maybe I'll post it when I have time tho.
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Re: The Never to be Finished Map Pimpage Thread!

Postby Mess on Thu Sep 23, 2010 11:06 pm

plus they're from the old hlss mod Paradigm Decay, which has its own codebase and assets.
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Re: The Never to be Finished Map Pimpage Thread!

Postby nub on Thu Sep 23, 2010 11:08 pm

Smurftyours wrote:*Cough* *Cough*
viewtopic.php?f=2&t=32674&hilit=gavyn



And I completely missed out on that. :(
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Re: The Never to be Finished Map Pimpage Thread!

Postby Chopium on Mon Nov 08, 2010 10:36 pm

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If I had a model for a single movie chair I would totally do this over 10x better.
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Re: The Never to be Finished Map Pimpage Thread!

Postby MrTwoVideoCards on Mon Nov 08, 2010 11:00 pm

Guessmyname wrote:Your lighting. I am in love.


Yeah Krem, that lighting really goes great together!
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Re: The Never to be Finished Map Pimpage Thread!

Postby Groxkiller585 on Mon Nov 08, 2010 11:50 pm

Gm_Movietheater?

That map looks cool; few decals, some better theater lighting (maybe a little more yellowed lighting) and some camera movies and it'd be perfect.

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Keep the style, but go with that kind of color.
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Re: The Never to be Finished Map Pimpage Thread!

Postby Jike on Tue Nov 09, 2010 1:03 am

ThePain wrote:Image

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How did you create such a great texture, if the angle of the photo from the reference isn't straightly from the front...

I've started texturing and to know about this would greatly help!
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Re: The Never to be Finished Map Pimpage Thread!

Postby Mr. Happy on Fri Nov 12, 2010 1:39 pm

For a Battlestar Galactica Mod I was a part of that never saw day

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Five sided ribbed vault for the temple of five made from dozens of pyramids, took two weeks, I was really proud of it too :(

Boredom:

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Ep2:
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A recreation of TFC's warpath for fortress forever:

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A TF2 lava map:
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Scrapped content from cp_factory:
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-You've just been happified!?
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Re: The Never to be Finished Map Pimpage Thread!

Postby jgoodroad on Tue Dec 14, 2010 1:06 am

well, the map I was working on for the Overwatch mapping competition is dead

http://community.overwatchmod.com/topic ... offensive/

there is even an memorial service on page 8... I will miss this map the most...
===[]"

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current projects: nmo_boardwalk, nmo_asylum
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Re: The Never to be Finished Map Pimpage Thread!

Postby cz_squishy on Tue Dec 14, 2010 4:25 am

Finally got this thing to compile from Map Battle 43:
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