The Never to be Finished Map Pimpage Thread!

Reveal what you have made so far and get feedback on development.

Re: The Never to be Finished Map Pimpage Thread!

Postby darkpivot on Mon Aug 01, 2011 1:45 pm

jangalomph wrote:I'll probably end up releasing all of my sabotage maps, that mod will never be finished.


*Manly tear*
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Re: The Never to be Finished Map Pimpage Thread!

Postby Valar on Mon Aug 01, 2011 5:03 pm

L4d2 won't run on this laptop so i can't post screens. This is a WIP vid i made my unfinished Versus campaign a year ago
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Re: The Never to be Finished Map Pimpage Thread!

Postby PuLSaR on Sun Aug 07, 2011 11:33 am

some screenshots of a quake 4 map. the source of it was seriously damaged due to HDD crash

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Re: The Never to be Finished Map Pimpage Thread!

Postby Jangalomph on Sun Aug 07, 2011 9:00 pm

@ danish, you never woulda finished the sniper any ways.

@Dark - Sorry, but I don't have a sufficient team :P
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Re: The Never to be Finished Map Pimpage Thread!

Postby bitPanther on Mon Aug 08, 2011 5:41 am

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latest screen of a project with little purpose, im thinking of dumping this entirely, however i do have the geometry finished, so i may as well keep going
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Re: The Never to be Finished Map Pimpage Thread!

Postby Ich 666 on Tue Aug 09, 2011 2:08 pm

darkpivot wrote:
jangalomph wrote:I'll probably end up releasing all of my sabotage maps, that mod will never be finished.


*Manly tear*


:(
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Re: The Never to be Finished Map Pimpage Thread!

Postby TicTac on Tue Aug 30, 2011 12:36 am

Not sure if I already posted this, but my portal1 map pack is definitely not getting finished. Bit off way more than I could chew, lost enthusiasm towards the tail end, eventually working on it became a chore instead of a pleasure.
Oh well, live and learn.
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Re: The Never to be Finished Map Pimpage Thread!

Postby LordDz on Tue Aug 30, 2011 7:33 am

You should let someone else finish it then.
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Re: The Never to be Finished Map Pimpage Thread!

Postby Armageddon on Tue Aug 30, 2011 7:35 am

I heard someone likes Portal... A lot...
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Re: The Never to be Finished Map Pimpage Thread!

Postby TicTac on Tue Aug 30, 2011 7:23 pm

I'll check if I still have the vmf files. If I do, I'll gladly package and post them here. The levels are largely complete, they would just need some bug fixes, playtests, and a little bit of polish. I never really planned an ending, so after the final puzzle the player gets dropped into this empty room, complete with a broken elevator and some partially-working sound effects.

Do you guys want me to post it?
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Re: The Never to be Finished Map Pimpage Thread!

Postby LiamFarley1998 on Wed Aug 31, 2011 3:07 pm

I don't lose maps, I basically only test and test and test, Im like chells mapping counterpart, never really do anything meaningful, but test. I have some many maps testing dynamic lighting, dof blur, ssao framerates. God that stuff took tons of time up for just about no reward.
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Re: The Never to be Finished Map Pimpage Thread!

Postby Black_Stormy on Wed Aug 31, 2011 3:50 pm

Hopefully the reward is you know stuff about hammer that a lot of people don't, and you have a few maps that may be half done but they have shmexy effects on them. You'd be a valuable mod member just for that niche expertise. A lot of mappers can map stuff out but are just lacking that artistic or technical spark to make a good map great.

Regardless, techxploration maps are every bit as interesting (if not more so) than level maps I think, you should post something and let the lopers decide how bad it is.
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Re: The Never to be Finished Map Pimpage Thread!

Postby SotaPoika on Thu Sep 01, 2011 12:08 pm

LiamFarley1998 wrote:I don't lose maps, I basically only test and test and test, Im like chells mapping counterpart, never really do anything meaningful, but test. I have some many maps testing dynamic lighting, dof blur, ssao framerates. God that stuff took tons of time up for just about no reward.


Sounds like what I did first 2-3 years of mapping.. mainly just testing different smaller things and how different styles of mapping looks like. I only had released few smaller fy_ maps for CSS (mostly because I had school and friends taking so much time and slow PC, so I could only compile smaller maps in short time). Then I got new PC, I joined (new)NMRiH team and started building huge maps.
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Re: The Never to be Finished Map Pimpage Thread!

Postby LordDz on Thu Sep 01, 2011 12:53 pm

TicTac wrote:I'll check if I still have the vmf files. If I do, I'll gladly package and post them here. The levels are largely complete, they would just need some bug fixes, playtests, and a little bit of polish. I never really planned an ending, so after the final puzzle the player gets dropped into this empty room, complete with a broken elevator and some partially-working sound effects.

Do you guys want me to post it?


While I probably won't have time to do it, it sounds like it could be fixed quite fast.
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Re: The Never to be Finished Map Pimpage Thread!

Postby TicTac on Thu Sep 01, 2011 4:48 pm

I think someone could get all the bugs worked out in a day. If they ditch the shitty ending area I started and leave it as just a bunch of tests, they could release it pretty quickly.

The puzzles in it, btw, are not terrifically difficult
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