It is currently Fri Apr 19, 2024 8:00 pm
Major Banter wrote:Zecrah, you've come from nowhere yet have rapidly become a Hammer God.
Wtf.
radu_iceman wrote:
PhoeniX1992 wrote:radu_iceman wrote:
How did you get those textures to cast those beautiful shadows? I can't get TextureShadows to work unless they're models or I copy the non-translucent parts with blocklight brushes...
Gary wrote:They are lightmapped. There is no fading and the shadow is not using the crappy filter that Source's shadow mapping uses.
Gary wrote:They are lightmapped. There is no fading and the shadow is not using the crappy filter that Source's shadow mapping uses.
Armageddon wrote:I'm guessing he's using blocklight to do it
MrTwoVideoCards wrote:https://developer.valvesoftware.com/wiki/SDK_Skeleton
Users browsing this forum: No registered users