The Official Interlopers "Map Pimpage Thread"

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Re: The Official Interlopers "Map Pimpage Thread"

Postby Valar on Mon Jul 12, 2010 11:01 pm

which one now?
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Re: The Official Interlopers "Map Pimpage Thread"

Postby thefight on Mon Jul 12, 2010 11:10 pm

I took a run through of your map Valar, and I liked it a lot. Nice use of textures and good brushwork. Lighting was well done also.
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Re: The Official Interlopers "Map Pimpage Thread"

Postby MrProudfoot on Tue Jul 13, 2010 12:18 am

Smurftyours wrote:
Major Banter wrote:func_dustcloud or smokevolume?

Both I'm guessing.

Correct.
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Re: The Official Interlopers "Map Pimpage Thread"

Postby Jangalomph on Tue Jul 13, 2010 12:32 am

TicTac wrote:jang, is it a blend texture or an overlay?

[EDIT]
*The puddle :P


Its a texture on a func_reflective_glass.. its an ssbump, normalmap and an alpha map. The normal map scrolls. :-D
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Re: The Official Interlopers "Map Pimpage Thread"

Postby korge on Tue Jul 13, 2010 12:54 am

Lighting looks good but how is light shooting through the windows so strongly in different directions if that is supposed to be from the sun?
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Re: The Official Interlopers "Map Pimpage Thread"

Postby Valar on Tue Jul 13, 2010 1:02 am

korge wrote:Lighting looks good but how is light shooting through the windows so strongly in different directions if that is supposed to be from the sun?

heh true. tho...when we think about it, many things won't exist in games if we were to follow all universe rules to the letter T ;)
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Re: The Official Interlopers "Map Pimpage Thread"

Postby Jangalomph on Tue Jul 13, 2010 1:03 am

korge wrote:Lighting looks good but how is light shooting through the windows so strongly in different directions if that is supposed to be from the sun?


Well it'd be nothing that i can fix, their shining in at the same angle. Its from a light environment, Nothing i can do about it.. :P
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Re: The Official Interlopers "Map Pimpage Thread"

Postby no00dylan on Tue Jul 13, 2010 1:19 am

Guys, trying to achieve a neon paint under a blacklight effect.
How?
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Re: The Official Interlopers "Map Pimpage Thread"

Postby MrProudfoot on Tue Jul 13, 2010 2:29 am

no00dylan wrote:Guys, trying to achieve a neon paint under a blacklight effect.
How?

decal + env_sprite ?
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Re: The Official Interlopers "Map Pimpage Thread"

Postby MáØ on Tue Jul 13, 2010 3:35 am

Using that new texture pack today...

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Thoughts?
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Re: The Official Interlopers "Map Pimpage Thread"

Postby Armageddon on Tue Jul 13, 2010 3:37 am

Nice lighting! I don't like the red carpet or the standard flood light though. Reminds me of Poke646: Vendetta, best second best HL1 mod ever.
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Re: The Official Interlopers "Map Pimpage Thread"

Postby Gary on Tue Jul 13, 2010 3:38 am

jangalomph wrote:Its a texture on a func_reflective_glass.. its an ssbump, normalmap and an alpha map. The normal map scrolls. :-D


Ha! I knew it!
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Re: The Official Interlopers "Map Pimpage Thread"

Postby The Doctor on Tue Jul 13, 2010 3:52 am

Took a break from my other maps and made this in two days. Not much, but I wanted to make something with PK's textures.

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Re: The Official Interlopers "Map Pimpage Thread"

Postby Armageddon on Tue Jul 13, 2010 3:55 am

That looks like that underwater part in opposing force. Nice lighting too. :P
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Re: The Official Interlopers "Map Pimpage Thread"

Postby cz_squishy on Tue Jul 13, 2010 4:56 am

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