The Official Interlopers "Map Pimpage Thread"

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Re: The Official Interlopers "Map Pimpage Thread"

Postby Chopium on Tue Jun 08, 2010 2:09 pm

One thing that I've noticed is that there are more symmetrical patterns in tile size and placement than there would initially seem to be...food for thought for Portal mappers.
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Re: The Official Interlopers "Map Pimpage Thread"

Postby MáØ on Tue Jun 08, 2010 4:12 pm

Cliffs better now?

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Re: The Official Interlopers "Map Pimpage Thread"

Postby Unstoppable Florence on Tue Jun 08, 2010 4:57 pm

I like it when you post stuff, Mao, it's always bright and lovely. Makes a change from all the glum darkness.

I agree with Yokai on the window textures, but I think you could get away with using them if you have them recessed into the wall. By having them flush, you just make their flatness more apparent. In addition, maybe try having them shaded by an overhang, that way the viewer's attention is on the light/dark contrast, not the shape contrast. Failing all of those, use a better texture. :D

Last criticism is the chimneys. They are flush with the top rim and it looks wrong. Either move them back into the building or build an external chimeny shaft.

Besides that, the whole thing this is very well done! Now make some gameplay.
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Re: The Official Interlopers "Map Pimpage Thread"

Postby jgoodroad on Tue Jun 08, 2010 8:45 pm

so this is an EP2 map? looks a little bit like counter-strike...but I can't tell the difference anymore...
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Re: The Official Interlopers "Map Pimpage Thread"

Postby Armageddon on Tue Jun 08, 2010 9:53 pm

Any map that is bright and has a militia skybox is a css map?
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Re: The Official Interlopers "Map Pimpage Thread"

Postby TicTac on Wed Jun 09, 2010 2:30 am

Mr. Chop wrote:One thing that I've noticed is that there are more symmetrical patterns in tile size and placement than there would initially seem to be...food for thought for Portal mappers.

I do that a lot :p Whole walls are just copied and flipped, because noone will notice as they fling themselves about :D
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Re: The Official Interlopers "Map Pimpage Thread"

Postby skoften on Wed Jun 09, 2010 1:18 pm

Image
Image
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Re: The Official Interlopers "Map Pimpage Thread"

Postby Chopium on Wed Jun 09, 2010 1:29 pm

I enjoyed it Skoften, with all this Portal mapping going on, I feel like joining in...
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Re: The Official Interlopers "Map Pimpage Thread"

Postby jgoodroad on Wed Jun 09, 2010 8:53 pm

skoften wrote:Image
Image


why hello, hello...
I havn't seen that map in ages...
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Re: The Official Interlopers "Map Pimpage Thread"

Postby Zombie Dawgs on Wed Jun 09, 2010 8:54 pm

Image
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Re: The Official Interlopers "Map Pimpage Thread"

Postby jgoodroad on Wed Jun 09, 2010 9:05 pm

Improvement is improved!
the logo makes me wish you could dual wield smgs... and magnums.
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Re: The Official Interlopers "Map Pimpage Thread"

Postby Armageddon on Wed Jun 09, 2010 9:17 pm

Human Revolution? Dues Ex: Human Revolution?
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Re: The Official Interlopers "Map Pimpage Thread"

Postby Zombie Dawgs on Wed Jun 09, 2010 9:21 pm

jgoodroad wrote:Improvement is improved!
the logo makes me wish you could dual wield smgs... and magnums.


Well if I get a modeler, you might :D

Not magnums though. :P
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Re: The Official Interlopers "Map Pimpage Thread"

Postby nub on Wed Jun 09, 2010 10:10 pm

skoften wrote:Image
Image


The lighting is just...fucking brilliant.
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Re: The Official Interlopers "Map Pimpage Thread"

Postby TicTac on Thu Jun 10, 2010 12:40 am

I think it's too saturated :p Doesn't fit portal.
I like how flipped the observation room textures to make a floor trim :)
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