The Official Interlopers "Map Pimpage Thread"

Reveal what you have made so far and get feedback on development.

Re: The Official Interlopers "Map Pimpage Thread"

Postby Dives on Mon Sep 26, 2011 3:27 am

Looking good, but the lighting is pretty flat and bland. Get some contrast in there.
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Re: The Official Interlopers "Map Pimpage Thread"

Postby Ich 666 on Mon Sep 26, 2011 4:06 pm

Looking definitely better than the first few pics, which had a pretty TF2-esque Style. I like the dark/broken look way more.
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Re: The Official Interlopers "Map Pimpage Thread"

Postby cz_squishy on Wed Sep 28, 2011 7:01 pm

Started working on this again:
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Re: The Official Interlopers "Map Pimpage Thread"

Postby joe_rogers_11155 on Thu Sep 29, 2011 3:25 am

@cz-squishy: i am sighing in disappointment at that street. i want to find the city planner who thought it would be a good idea to build such a complicated concrete U-bend city road in the middle of nowhere, and hang him by his ears. at least make smaller side-streets and close them off with construction barriers or something instead of just a u-bend.

interior looks like a good start, nice brushwork. i think that maintenance track is too wide. the whole point of that maintenance track in the floor is for cars to drive over it so mechanics can work on the bottom of the cars. that track looks like they were meant for monster trucks - or APC's...check the width by placing a model of an APC on top and narrowing to match. then string up tube lights along one side and metal compartment space on the other side for tools and supplies to sit...
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Re: The Official Interlopers "Map Pimpage Thread"

Postby Kubata on Thu Sep 29, 2011 6:06 am

Major Banter you got the creepiness nailed just right.

Cz_squishy I would narrow up that track like rogers said. A car is supposed to easily be able to drive over the gap, but otherwise I think the brushwork is really clean. I like all the detail in the ceiling, but if possible try to vary up some textures a bit. For the floor, maybe make the textures change from the wall towards the center, from cleaner to dirtier.
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Re: The Official Interlopers "Map Pimpage Thread"

Postby cz_squishy on Thu Sep 29, 2011 6:08 am

Kubata wrote:Cz_squishy I would narrow up that track like rogers said. A car is supposed to easily be able to drive over the gap, but otherwise I think the brushwork is really clean. I like all the detail in the ceiling, but if possible try to vary up some textures a bit. For the floor, maybe make the textures change from the wall towards the center, from cleaner to dirtier.


I never really knew what the gap was for but it has been narrowed
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Re: The Official Interlopers "Map Pimpage Thread"

Postby Kubata on Thu Sep 29, 2011 6:11 am

There you go. Btw, cars aren't supposed to be able to drive ACROSS it, only over and alongside it. Dunno if that helps. It doesn't need to be super thin. I'd say 2.5-3.5 ft, eyeballing it.
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Re: The Official Interlopers "Map Pimpage Thread"

Postby Major Banter on Thu Sep 29, 2011 9:00 am

Which means you can throw in another, and spice it up.
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Re: The Official Interlopers "Map Pimpage Thread"

Postby sakna on Thu Sep 29, 2011 6:31 pm

i'm trying to get better so any feedback you guys can give i would really appreciate.

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Re: The Official Interlopers "Map Pimpage Thread"

Postby Shirik on Thu Sep 29, 2011 7:06 pm

This is just amazing...
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Re: The Official Interlopers "Map Pimpage Thread"

Postby Ark11 on Thu Sep 29, 2011 7:43 pm

^ I agree, especially the lighting.
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Re: The Official Interlopers "Map Pimpage Thread"

Postby Zecrah on Thu Sep 29, 2011 8:25 pm

I'd like lower lightmap scales in some places, like that first screenshot, to create more defined shadows. Also I get the feel that all the lights are 'on', yet not much light is being produced.

Nice detailing though.
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Re: The Official Interlopers "Map Pimpage Thread"

Postby Ark11 on Fri Sep 30, 2011 12:47 am

Zecrah wrote:Also I get the feel that all the lights are 'on', yet not much light is being produced.

I agree with that too, even at night time there is still some natural light (that soft blue light from the moon).
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Re: The Official Interlopers "Map Pimpage Thread"

Postby Kubata on Fri Sep 30, 2011 5:54 am

He's indoors, so there wouldn't necessarily be moonlight but I agree, there's all those fluorescent lights in there that are super bright but are barely casting any light, if anything, increase the light brightness a tad and emphasize the lights with point_spotlights and maybe some smokevolume for added effect.
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Re: The Official Interlopers "Map Pimpage Thread"

Postby sakna on Fri Sep 30, 2011 5:46 pm

i removed half the fluorescent lights and replaced them with lanterns and i've made light adjustments. i'll try experimenting with smoke_volume. thanks for the tips.
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