The Official Interlopers "Map Pimpage Thread"

Reveal what you have made so far and get feedback on development.

Re: The Official Interlopers "Map Pimpage Thread"

Postby Hollow on Sun Mar 04, 2012 8:58 pm

Armageddon wrote:That building is really nice, I'd re-skin the red containers though, they look out of place. It would be cool if the bottom left container was open so you could walk through it, with boxes in it. Really solid stuff though, you should make a blend modulate texture soon too. :P


Sort of read my mind.
I'll be either reskinning or creating new container assets with one open one,
also yeah i'm looking into blend modulate at the moment :)
User avatar
Hollow
Ubisoft/Monothetic
 
Joined: Thu Aug 14, 2008 12:38 pm
Location: London, UK

Re: The Official Interlopers "Map Pimpage Thread"

Postby nub on Sun Mar 04, 2012 10:51 pm

Hollow wrote:
Armageddon wrote:That building is really nice, I'd re-skin the red containers though, they look out of place. It would be cool if the bottom left container was open so you could walk through it, with boxes in it. Really solid stuff though, you should make a blend modulate texture soon too. :P


Sort of read my mind.
I'll be either reskinning or creating new container assets with one open one,
also yeah i'm looking into blend modulate at the moment :)


I think a reskin would be just fine. The stock cargo container models are actually quite nice in my opinion. Of course, if you wanted to make the scene with your own assets, custom models would definitely be a step in the right direction. :D



Lol. Triple smiley combo.
User avatar
nub
Veteran
Veteran
 
Joined: Tue Nov 15, 2005 1:11 am
Location: Charlotte, NC, US

Re: The Official Interlopers "Map Pimpage Thread"

Postby Spike on Mon Mar 05, 2012 12:40 am

Remaking my ze_Mario64 after a HDD crash 1 year and a half ago:

(custom textures/models blah blah by me)

The spawn:
Image

Getting out of the pipe:

Image

Image
Last edited by Spike on Mon Mar 05, 2012 3:21 am, edited 1 time in total.
User avatar
Spike
May Contain Skills
May Contain Skills
 
Joined: Wed Sep 17, 2008 7:10 pm

Re: The Official Interlopers "Map Pimpage Thread"

Postby Jman on Mon Mar 05, 2012 2:09 am

You know someone here ripped the sm64 textures a while ago I have no idea where they ended up though.
Image
User avatar
Jman
Veteran
Veteran
 
Joined: Wed Mar 30, 2005 11:01 pm

Re: The Official Interlopers "Map Pimpage Thread"

Postby Spike on Mon Mar 05, 2012 2:13 am

Jman wrote:You know someone here ripped the sm64 textures a while ago I have no idea where they ended up though.

It's quite easy to rip them, but they're too low res. So I'm making all the textures. I don't really want it to be a Mario 64 copy, more like a Mario 64 on steroids.
User avatar
Spike
May Contain Skills
May Contain Skills
 
Joined: Wed Sep 17, 2008 7:10 pm

Re: The Official Interlopers "Map Pimpage Thread"

Postby nub on Mon Mar 05, 2012 3:03 am

I can't even see the pictures. :(
User avatar
nub
Veteran
Veteran
 
Joined: Tue Nov 15, 2005 1:11 am
Location: Charlotte, NC, US

Re: The Official Interlopers "Map Pimpage Thread"

Postby Spike on Mon Mar 05, 2012 3:16 am

Janga has the same problem :S I'm going to try to fix it
User avatar
Spike
May Contain Skills
May Contain Skills
 
Joined: Wed Sep 17, 2008 7:10 pm

Re: The Official Interlopers "Map Pimpage Thread"

Postby cz_squishy on Mon Mar 05, 2012 8:47 am

How does this building/warehouse look? Yes, I am aware of the black ivy.
Image
User avatar
cz_squishy
Sir Post-a-lot
Sir Post-a-lot
 
Joined: Sat Jan 31, 2009 12:02 am
Location: (0, 0, 0, 0)

Re: The Official Interlopers "Map Pimpage Thread"

Postby Dives on Mon Mar 05, 2012 9:50 am

The vertical metal pieces look too thick. Looks good otherwise.
Current project: Journey to Splash Mountain [L4D2]
User avatar
Dives
May Contain Skills
May Contain Skills
 
Joined: Sat Feb 28, 2009 9:54 pm
Location: Moorpark, CA

Re: The Official Interlopers "Map Pimpage Thread"

Postby Sathor on Mon Mar 05, 2012 9:55 am

I think the concrete columns on the brick walls should extrude a bit more than the horizontal pieces. This would give the building a tiny bit of extra definition and in my opinion always looks better. Otherwise it is really good. You should add something to the roof, like an antenna or any other kind of small detail.
I like the rest of the detailing.
A quick sketch of what I would change and add:

Image
User avatar
Sathor
May Contain Skills
May Contain Skills
 
Joined: Sat Jan 20, 2007 10:31 pm
Location: Germany

Re: The Official Interlopers "Map Pimpage Thread"

Postby Hollow on Mon Mar 05, 2012 11:23 am

Sathor wrote:I think the concrete columns on the brick walls should extrude a bit more than the horizontal pieces. This would give the building a tiny bit of extra definition and in my opinion always looks better. Otherwise it is really good. You should add something to the roof, like an antenna or any other kind of small detail.
I like the rest of the detailing.
A quick sketch of what I would change and add:

Image


Yeah, agreed. I do this with framework most of the time. It gives that extra depth to the building architecture
User avatar
Hollow
Ubisoft/Monothetic
 
Joined: Thu Aug 14, 2008 12:38 pm
Location: London, UK

Re: The Official Interlopers "Map Pimpage Thread"

Postby cz_squishy on Mon Mar 05, 2012 5:07 pm

Looks so much better now:
Image
User avatar
cz_squishy
Sir Post-a-lot
Sir Post-a-lot
 
Joined: Sat Jan 31, 2009 12:02 am
Location: (0, 0, 0, 0)

Re: The Official Interlopers "Map Pimpage Thread"

Postby Black_Stormy on Tue Mar 06, 2012 9:40 pm

Spike wrote:
Image



I'd love to see some intense brushwork on that castle, make it look really nice with proper flashings and parapets and all that.
User avatar
Black_Stormy
Sir Post-a-lot
Sir Post-a-lot
 
Joined: Sun Nov 28, 2010 6:03 am
Location: Cairns, QLD, AUS

Re: The Official Interlopers "Map Pimpage Thread"

Postby Fulcrum on Tue Mar 06, 2012 10:07 pm

Image

My desert thing with light and fog. cl_Detail dist at 10000 for effect. Next up colourcorrection and rocks once I grapple with 3dsmax. The lighting made a huge difference in my opinion!
Fulcrum
Member
Member
 
Joined: Wed Dec 08, 2010 8:06 pm

Re: The Official Interlopers "Map Pimpage Thread"

Postby Text_Fish on Tue Mar 06, 2012 10:57 pm

Looks like a desert.

May I suggest using blend textures to add some dirt tracks/tire tracks and maybe some rolling dust clouds to break up the monotony? You could also dot the occasional skeleton/carcass around and have some vultures circling overhead. You might also be able to create a cool heat ripple effect on the horizon by using env_steam in the skybox? Never tried that myself, but often wondered.
Mappers Top Tip #548
Lighting: The arrangement, hue and intensity of one or multiple light sources.
Lightning: A dazzling discharge of electric sparks in the atmosphere, often preceding thunder.
User avatar
Text_Fish
Been Here A While
Been Here A While
 
Joined: Tue Jul 21, 2009 8:41 am
Location: Bristol, UK
PreviousNext

Return to Under Construction

Who is online

Users browsing this forum: Text_Fish

cron