It is currently Thu Jun 20, 2013 8:44 am
Armageddon wrote:Needs more blend texture on the ground.
I thought the spec map always needed to be greyscale
Habboi wrote:I thought the spec map always needed to be greyscale
Not at all. Some games support colour specs. You'll find blue specs are good for metallic and orange for warmer wooden surfaces.
As for doing it in UDK, you could force it through a vector node and plugging it into a multiply with the spec.
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