The Official Interlopers "Map Pimpage Thread"

Reveal what you have made so far and get feedback on development.

Re: The Official Interlopers "Map Pimpage Thread"

Postby Les_Grossman on Wed Jul 16, 2014 7:22 pm


Omg, this is exactly same thing that i wanted (and still want) make in my modification :D

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I just realized those screens are from 2011...
Haha, I will never finish this mod.
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Re: The Official Interlopers "Map Pimpage Thread"

Postby Gambini on Thu Jul 17, 2014 2:13 am

Ouch i have a similar scene too :/ Now it´s not gonna be innovative :P^

The ride looks very moody with the distant trees and all. Wouldnt mind too much if the driver was left like that, doesn´t look bad. You could add a body for the player just like Les_grossman´s shot.
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Re: The Official Interlopers "Map Pimpage Thread"

Postby ominous22 on Sat Jul 19, 2014 4:33 pm

Thanks for the compliments guys.

Les_grossman, I like how you're making your vehicle out of brushes. With some clever brush work you could make the interior look very detailed!

Gambini, I am sure all of our 'vehicle rides' would be different enough to stay unique! Besides, I'm willing to bet you will release your project first. Mine is a long way off. Is it you that posted a trailer you made for your mod not too long ago? It looked incredible.

The driver will need a few new animations anyway as he is a key character and will be involved in some scripted sequences so I would like to animate him to turn the wheel while I am at it. I was considering adding a body but I feel it will feel awkward when you get out of the car as it will be gone again. More coming in the next few days.
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Re: The Official Interlopers "Map Pimpage Thread"

Postby Armageddon on Sat Jul 19, 2014 11:46 pm

I made one too, Banter might remember it.

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Les_Grossman, that car phone is sweet.
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Re: The Official Interlopers "Map Pimpage Thread"

Postby Major Banter on Sat Jul 19, 2014 11:56 pm

Hah, yeah - good prototype that. Gave me some nice ideas actually.
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Re: The Official Interlopers "Map Pimpage Thread"

Postby Armageddon on Thu Aug 07, 2014 6:18 am

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My butt knows no bounds.
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Re: The Official Interlopers "Map Pimpage Thread"

Postby ErikKiller on Thu Aug 07, 2014 11:39 am

Oh jesus.
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Re: The Official Interlopers "Map Pimpage Thread"

Postby joe_rogers_11155 on Thu Aug 07, 2014 11:30 pm

Amnesia: A Machine for Pigs: Source 2: DOTA 2 "Gank of Thrones" Edition
"Day breaks, but decay soon follows." - Ava Winona
Currently developing in radio silence... 99 Bolts
Here's another project of mine... Assault on Overwatch
Are you new to Source SDK? VDC
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Re: The Official Interlopers "Map Pimpage Thread"

Postby shadowmancer471 on Fri Aug 08, 2014 4:36 am

About a week's worth of work for SniperVille2 on Planetphillip
Just finishing up artpass, will use the last 2 days for general polish.

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Any idea on what's up with the skybox fog? My fog setting on both the env_fog_controller and the sky_camera is 1000 start 7000 end with a 0.5 max density.
It's most noticeable here

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I want to get off Mr.Bones Wild Ride
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Re: The Official Interlopers "Map Pimpage Thread"

Postby dewdle on Tue Aug 12, 2014 10:37 am

Experimenting with a new exterior-prison idea for my mod.

Was feeling that the exterior was a bit lack luster and didn't build the theme enough. :)

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Twelve Absent Men [HL2 - Episode 2 Mod]
http://www.moddb.com/mods/twelve-absent-men

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Re: The Official Interlopers "Map Pimpage Thread"

Postby cashed on Sun Aug 17, 2014 10:11 pm

Starting the port of my 1.6 map de_lite to CS:GO

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Re: The Official Interlopers "Map Pimpage Thread"

Postby ErikKiller on Mon Aug 18, 2014 7:05 pm

cashed wrote:Starting the port of my 1.6 map de_lite to CS:GO

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Needs more roof clips and dev textures.
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Re: The Official Interlopers "Map Pimpage Thread"

Postby Gambini on Tue Aug 19, 2014 1:14 am

shadowmancer471 wrote:About a week's worth of work for SniperVille2 on Planetphillip
Any idea on what's up with the skybox fog? My fog setting on both the env_fog_controller and the sky_camera is 1000 start 7000 end with a 0.5 max density.


You have to match your fog parameters with the ones that the sky is designed for. https://developer.valvesoftware.com/wiki/Sky_list

By the screenshots I´m guessing you´re using sky_day03_06 (not the same as sky_day03_06_hdr), if so these parameters work great for a map of mine in which im using the same sky:

Fogblend: Yes
Primary fog color: 205 197 190
Secondary fog color: 224 166 140
Primary fog direction: 1 0 0
Fogstart/end: 2800/6800
max density: 0.8

remember that the skycamera should have the same values.
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Re: The Official Interlopers "Map Pimpage Thread"

Postby Armageddon on Tue Aug 19, 2014 1:16 am

ErikKiller wrote:
cashed wrote:Starting the port of my 1.6 map de_lite to CS:GO

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Needs more roof clips and dev textures.

It's a fine blockout but it needs more 45 degree and 30 degree angles. It's CS:GO, players expect lots of buildings to be angled.
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Re: The Official Interlopers "Map Pimpage Thread"

Postby cashed on Wed Aug 20, 2014 6:40 pm

off to the left will be rocks and more organic.
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