The Official Interlopers "Map Pimpage Thread"

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Re: The Official Interlopers "Map Pimpage Thread"

Postby Knights on Fri Aug 22, 2014 1:22 am

cashed wrote:Starting the port of my 1.6 map de_lite to CS:GO

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Looking good, the palms are all lined up perfectly :-D Maybe bend them over a bit. Would be cool if this was an island beach front with the ocean surrounding it...
Weren't you working on another map? Or did you finish that one?
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Random gallery... Knights_Stuff.
Home page --> http://www.knights.interlopers.net/
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Re: The Official Interlopers "Map Pimpage Thread"

Postby cashed on Sat Aug 23, 2014 3:50 pm

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Re: The Official Interlopers "Map Pimpage Thread"

Postby Jean Marcel on Mon Sep 01, 2014 11:14 pm

I'm trying to build a nice penthouse for csgo. I want to create a complete new environment, so I'm working with custom textures.
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Re: The Official Interlopers "Map Pimpage Thread"

Postby DrAddicted on Thu Sep 04, 2014 2:20 pm

Hello Jean

You should try to build the sink out of displacements, that would look better because those wouldn't be so edgy!
The rest of the room looks good, but shadowdetails are missing!
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Re: The Official Interlopers "Map Pimpage Thread"

Postby Black_Stormy on Thu Sep 04, 2014 4:05 pm

Hell no. That would be so hard to do. Make a model. Some phong on that bad boy would be super sexy.
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Re: The Official Interlopers "Map Pimpage Thread"

Postby DrAddicted on Fri Sep 05, 2014 5:59 am

Well, with using Subdivide and then using a bit of the rise/lower tool, then deleting one half and mirroring the other one I've got this result:

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EDIT: I don't have any decent textures for that usage, but it should be way easier to fit them all.
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Re: The Official Interlopers "Map Pimpage Thread"

Postby [KIRBY] on Fri Sep 05, 2014 12:41 pm

save this sink as a separate map and send it to me over PM or something, I will model it for you
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Re: The Official Interlopers "Map Pimpage Thread"

Postby Jean Marcel on Fri Sep 05, 2014 3:54 pm

It was my attempt at making a fancy bathtub. I guess I'll have to make it in Blender.
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Here is a screenshot of the living room
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Right now I'm faking some models with displacements. When I finish the layout I'll see what will need to be modeled. Btw, does anyone know a good water vmt I can use for a pool?
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Re: The Official Interlopers "Map Pimpage Thread"

Postby ominous22 on Fri Sep 05, 2014 10:18 pm

Yo yo yo!

I have improved the map since this footage but I wanted to share what I have recorded so far. Please keep in mind there is NO lighting in this map. What you see is just shitty youtube colour correction.

http://www.youtube.com/watch?v=EtAAZ36AZJE

I have also made a Blade Runner inspired scene for fun. Might make it into a wee mod some day.

https://www.youtube.com/watch?v=BKz7AYn ... xjygAYQorQ
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Re: The Official Interlopers "Map Pimpage Thread"

Postby [KIRBY] on Fri Sep 05, 2014 10:24 pm

looking good, just add some minor shake to the car scene, it looks way too static

and that bladerunner scene is 10/10
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Re: The Official Interlopers "Map Pimpage Thread"

Postby Gambini on Sat Sep 06, 2014 12:56 am

haha love both things. The car map is great but the wiring poles are way too close to each other and the wires are too thick (you can use split units like 0.5 for width), also the part in which the car turns to take the bridge, you could lower the speed and move the pivot to the rear axis so it doesn´t look like its drifting. About the Blade Runner map it´s funny, but i had a half built scene of it that i was working on for a contest. I also love Blade Runner and you captured the scent of it in a quite great way. I can tell it´s Deckard´s Apartment.
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Re: The Official Interlopers "Map Pimpage Thread"

Postby plagueofburia on Tue Sep 09, 2014 11:58 pm

This is a small update on the progress of the Level.

All the nodraw textures are models that I need to create
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I had to move the door because of the texture of the wall outside has changed, that in turn meant that I had to change the inside floors as well..
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Where the plaster changes, I have an idea for a new type of combine wall, not designed yet.
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I got many ideas for combine props like doors and some strange mechanical wall claws that pierce out through one of the buildings. Outside will be daylight inside will be some what dark. This one building is to play more like the Ravenholm level.
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Re: The Official Interlopers "Map Pimpage Thread"

Postby Jean Marcel on Thu Sep 11, 2014 3:56 pm

Quick build with no hdr
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Re: The Official Interlopers "Map Pimpage Thread"

Postby Lamarr on Fri Sep 12, 2014 6:52 pm

~mystery
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Re: The Official Interlopers "Map Pimpage Thread"

Postby Armageddon on Fri Sep 12, 2014 11:13 pm

Get some mipmaps on those custom textures. Looking great as always though.
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