Alright, cp_axle_b7 now available.
Change log:
Assigned associated teams/CP's to observer points. (finally)
Additional observer points inside bases.
Additional minor detail around CP1.
Increased spawn wave time by 1 second on contested last CP.
Made it more difficult to "cycle" mini sentries at spawn exits at CP1.
Addressed "wall walk" imbalance issue on BLU side of mid.
Addressed broken spy-tech soundscapes at CP1, sub-soundscape sounds should be more consistent.
Increased ambience levels around CP1 in both bases.
Minor adjustments to fade distances.
Added preview images to intro-chalkboard.
Probably some other stuff i forgot.
>>>
Click for pie.<<<
The intention is that this will be the last beta and the following update will be RC and hopefully include a custom skybox and a custom finalé based prop.