Phott wrote:Looks awesome, I loved the original "The Ship" but never played the indie release so I don't know how well it plays. But you've kept to the theme, I especially like the 6th screenshot from the bottom.
So how big is the player base for this game, are there a lot of servers with people playing?
Thanks for the feedback! The game has been quite active lately with the new owner of the game promoting it during the Christmas. You can find players online during evenings and there's a group called The Ship is Alive which organizes all kinds of nice events.
nub wrote:So wish I got in to this when it first came out. I heard many good things about it.
It's not too late to check it out!
Knights wrote:NAH, the source version is miles ahead of the hl1 version having played both.... Good stuff could we get a topdown view... Looking good, but it would be nice if you could add some more details or something more distinctive too the rooms... It pretty much looks exactly the same as their maps.... Keep at it! A very underrated game, but hella fun...
Thanks for the reply. Yeah, that's something that I've noticed also. It does look a lot like the official maps and I must admit that I've taken some inspiration for some rooms from them (I looove Connemara!
). I guess the biggest problem I have with it is that I can't model nor can I make textures, so I have to reuse all the official assets that are already in the game. I guess I should try to tackle this issue but I don't really know where to begin with the learning. I tried Blender back in the days and found some kind of an official noob-to-pro guide on the wiki but it was largely unfinished. :/
As for the top shot, I haven't done the deck plan for the in-game map but here's a couple of shots that might give some basic idea of the layout.