Hello Interlopers, my name is Mason.
I wanted to create a map for the sake of my portfolio, the problem is I am not knowledgeable in level design mechanics and am more of an environment artist. To get people to play and like the map, it's gotta have good game play right?
So, I shall make a modern art museum in Seattle in Counter Strike : Global Offensive. I have the basics of hammer editor down but I still need to master lighting, instances (animations), and a few other features of Hammer.
UPDATE:
Right,
no more fiddle-farting around. This time I will plan the level well (enough) to get through development. This includes sketching out ideas, using the photos I have taken in Savannah, and basing the basic museum design off a real building, the modern Telfair museum in Savannah.
The map I made so far has a few ideas I want to keep, but I want to redraw the basic design. More importantly, the spacing needs to be changed to more of CS_Office where there are 'gaps' within the building. The tight room-to-room seems constrained.
I also need more vertical game-play (vent's, cloisters)
This is partly because of this ungodly awesome map I found. Apparently, museum isn't so unique as a setting.
http://www.mapcore.org/content/features ... museum-r25Right, lets do this.
*goes off to play Wargames*
UDATE: April 26, 2013.
Finally found SD Card reader for camera and computer, can now upload my personal photos. Beginning pre-production with sketching and writing out ideas. Using the system taught by Alex Galuzin and reading over the "small level design bible"
Imported first custom texture.
UPDATE: April 27, 2013
Imported first custom decal.
UPDATE: June 22Ive hit a roadblock. It keeps crashing when it produces the nav mesh. I would like the know the most common reasons for nav mesh crashes. I believe it crashes at the last step btw.
Made additional progress in look of level.