[CS:GO] de_fuel

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Re: [CS:GO] de_fuel

Postby ErikKiller on Sat Sep 21, 2013 10:54 pm

cashed wrote:More work. Maybe 30% done 1st pass on Level Art

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Admiring how good placement of props goes a long way.

Edit: Sorry, images got lost on the previous page.
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Re: [CS:GO] de_fuel

Postby Sathor on Mon Sep 23, 2013 10:27 am

Don't get me wrong, it looks really great. But I feel something is missing on the ground. I don't like how the ground texture just directly connects with the building (2nd screen). I feel there should be some kind of border, edge, different material between the "street" and the building.
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Re: [CS:GO] de_fuel

Postby MayheM on Mon Sep 23, 2013 1:49 pm

Sathor wrote:Don't get me wrong, it looks really great. But I feel something is missing on the ground. I don't like how the ground texture just directly connects with the building (2nd screen). I feel there should be some kind of border, edge, different material between the "street" and the building.


Like a decal with cracks to make the ground look broken up or something is what I am guessing he means.
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Re: [CS:GO] de_fuel

Postby cashed on Mon Sep 23, 2013 9:31 pm

I agree Sathor, just doing a 1st Pass on the Level Art atm. I have thought more on this area and maybe a curb will look better. Curbs are just difficult to line up on a hill, hence why I'm leaving it for a bit.

As for cracks/decals/variations the current set it not enough. I will be making custom decals for the roads for sure. Old cities are almost patches of new and old concrete or asphalt.
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Re: [CS:GO] de_fuel

Postby cashed on Sun May 25, 2014 8:01 pm

Well, I'm almost completed with this map; been a while since an update.

http://steamcommunity.com/sharedfiles/filedetails/?id=175026534

and a tease...

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Re: [CS:GO] de_fuel

Postby Knights on Tue May 27, 2014 5:03 am

Great to see you finished this up, thought you'd abandoned it.... :smt041 I'll have to run through it later looks good though....
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Re: [CS:GO] de_fuel

Postby cashed on Mon Sep 15, 2014 12:37 am

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