Hello. πΎ
I may be working on a successor to my old and weird level editor
Microbrush 2.
You can get a gist of what it will probably be like
here (my Minecraft level editor Creeperchest) because the framework and the common plugins will be the same.
That Minecraft editor was a spin-off of my original attempt to make Microbrush 3, and I've learned a lot with it. But the Minecraft community never gave a f, so my focus shall shift back a little, and I shall attempt again to make a brush-based level editor.
Because the future is uncertain, I will focus on brushwork and brushwork only for starters. Only when that is established, works well, and (unlike in the Minecraft community) people actually find it useful, I will look into supporting other things.
The basic design of this program will expose all business logic, to be modified out of the box. This means that it will be possible to develop new plugins, new tools, new shapes, whatever, right out of the box (or even to go as far as trying to generate stuff procedurally).
There are already plugins for controlling many aspects of the camera, the projections, the grid, whatever, and they look a little ugly right now, but they are not set in stone. Recently, I've added support for icons to this framework, so I should be able to clean up that mess sometime in the future too.
My editor technology already features multiple views on a world (you can just copy a view with the C button in the top right corner), multiple worlds loaded, 2D views, circular grid, storing and manipulating a bunch of settings in detail.
Circular grid, in an editing world that likes rounded coordinates like Half-Life 2?
Yes. But after aligning things to the circular grid, they can optionally additionally be aligned to a secondary, invisible grid which is always axis-aligned. And the grid axes can be configured independently of each other, so you can also work with a skewed grid (for angled structures!), or with ellipses. And of course there is a memory for the grid settings. And you can easily output them as strings to share with your friends (or store in your documents in case you want to edit your angled structure later on).
That's it for now. I will post updates (and hopefully releases) in this thread as they come up.
The look and feel was already caught on video here:
https://www.youtube.com/watch?v=wdQbDfNzWWwSteam community group:
http://steamcommunity.com/groups/Microbrush3