People have been loving da_rooftops, which allows the players to fall from the top of a skyscraper while shooting each other - like an epic basejumping gun battle - and we have no other maps that capitalise on that. So I have been working on a new map and I am hoping to have it done for the steam release. I have the basic BSP done and am now working on adding in cheap details before I go in and really flesh out the interiors. Any tips are appreciated.
The map is based between two highrise buildings, one still under construction and one freshly finished and unfurnished but up for sale. For some reason an action movie shootout has erupted. WHO CARES! BANG BANG!
Pics:
This is the main area for the map, the part where the players will collide and enter epic superfalls. I kinda slapped down that scaffolding without looking at reference and now I'm skeptical about wether or not to keep it. I am also thinking of moving the buildings apart more and putting in high rise window washer trolleys on the completed building to allow the players to jump across. Also, anyone know what's going on with that door?
Bare construction site, waiting for details and stuff to dive/slide/shoot around:
The office space. I'm not sure about the red but I am going to put some posters on the walls yet which should break it up more. I wanted to introduce better colour variation to the walls as the aforementioned 'cheap detail' and a way to break up the surface BSP for better lighting/cubemaps.