I have a major show-stopping problem.
Ive never had this problem before and have made countless choreography’s that work perfectly, but ever since I have re installed windows I have had this problem, I import it into hammer, and trigger with a tigger_once like I have done successfully hundreds of times….
…..When the choreograph ends, the voice wav keeps playing and keeps looping forever but the actor doesn’t lip-synch anymore, it just loops.
Heres a couple of things to take into consideration.
I have made a custom sound script for my actor. Again I have done this before without any problem.
Apart from one difference. Before I used the game_sounds_manifest that came with the noesis tutorial for source choreography (I don’t have it anymore since I re installed windows). This time I’m using the script in the episode 1 shared folder (accessible only by using GCFScape)
Also I say I made my own soundscript. But in fact I just used the one from the noesis tutorial and changed the names of the wav files.
For example: I made a txt file called npc_sounds_kyle and this is the first entry:
"kyle1"
{
"channel" "CHAN_VOICE"
"volume" "VOL_NORM"
"pitch" "PITCH_NORM"
"soundlevel" "SNDLVL_95dB"
"wave" "*kyle1.wav"
}
as I said before I changed the name to kyle from whatever it was, and it has worked perfectly before.
I then add npc_sounds_kyle.txt to the end of the game_sounds_manifest.
Which now looks like
game_sounds_manifest
{
"precache_file" "scripts/game_sounds.txt"
"precache_file" "scripts/game_sounds_ui.txt"
"precache_file" "scripts/game_sounds_player.txt"
// Weapon sounds
"precache_file" "scripts/game_sounds_weapons.txt"
// HL2 World, Ambient Generic, Items, Physics, Vehicles
"precache_file" "scripts/game_sounds_world.txt"
"precache_file" "scripts/game_sounds_ambient_generic.txt"
"precache_file" "scripts/game_sounds_items.txt"
"precache_file" "scripts/game_sounds_physics.txt"
"precache_file" "scripts/game_sounds_vehicles.txt"
// E3 level sounds
"precache_file" "scripts/level_sounds_e3_c17.txt"
"precache_file" "scripts/level_sounds_e3_town.txt"
"precache_file" "scripts/level_sounds_e3_bugbait.txt"
// Episodic content sounds
"precache_file" "scripts/npc_sounds_alyx_episodic.txt"
"precache_file" "scripts/npc_sounds_strider_episodic.txt"
"precache_file" "scripts/npc_sounds_turret_episodic.txt"
"precache_file" "scripts/npc_sounds_soldier_episodic.txt"
"precache_file" "scripts/npc_sounds_ministrider_episodic.txt"
"precache_file" "scripts/npc_sounds_roller_episodic.txt"
"precache_file" "scripts/npc_sounds_combine_ball_episodic.txt"
"precache_file" "scripts/npc_sounds_citizen_episodic.txt"
"precache_file" "scripts/npc_sounds_citizen_ep1.txt"
"precache_file" "scripts/npc_sounds_zombine.txt"
"precache_file" "scripts/npc_sounds_dog_episodic.txt"
"precache_file" "scripts/npc_sounds_antlion_episodic.txt"
"precache_file" "scripts/npc_sounds_antlionguard_episodic.txt"
"precache_file" "scripts/npc_sounds_advisor.txt"
"precache_file" "scripts/level_sounds_music_episodic.txt"
"precache_file" "scripts/game_sounds_weapons_episodic.txt"
"precache_file" "scripts/level_voices_episode_01.txt"
"precache_file" "scripts/level_sounds_aftermath_episodic.txt"
"precache_file" "scripts/level_sounds_outland_episodic.txt"
"precache_file" "scripts/level_sounds_c17_02a.txt"
"precache_file" "scripts/level_voices_episode_02.txt"
// Game level sounds
"precache_file" "scripts/level_sounds_eli_lab.txt"
"precache_file" "scripts/level_sounds_trainyard.txt"
"precache_file" "scripts/level_sounds_k_lab.txt"
"precache_file" "scripts/level_sounds_k_lab2.txt"
"precache_file" "scripts/level_sounds_coast.txt"
"precache_file" "scripts/level_sounds_novaprospekt.txt"
"precache_file" "scripts/level_sounds_streetwar.txt"
"precache_file" "scripts/level_sounds_streetwar2.txt"
"precache_file" "scripts/level_sounds_breencast.txt"
"precache_file" "scripts/level_sounds_citadel.txt"
"precache_file" "scripts/level_sounds_canals.txt"
"precache_file" "scripts/level_sounds_ravenholm.txt"
"precache_file" "scripts/level_sounds_ravenholm2.txt"
"precache_file" "scripts/level_sounds_canals2.txt"
//Music Tracks
"precache_file" "scripts/level_sounds_music.txt"
// NPC Sounds
"precache_file" "scripts/npc_sounds_eli.txt"
"precache_file" "scripts/npc_sounds_alyx.txt"
"precache_file" "scripts/npc_sounds_dog.txt"
"precache_file" "scripts/npc_sounds_citizen.txt"
"precache_file" "scripts/npc_sounds_barney.txt"
"precache_file" "scripts/npc_sounds_soldier.txt"
"precache_file" "scripts/npc_sounds_strider.txt"
"precache_file" "scripts/npc_sounds_zombie.txt"
"precache_file" "scripts/npc_sounds_vortigaunt.txt"
"precache_file" "scripts/npc_sounds_turret.txt"
"precache_file" "scripts/npc_sounds_scanner.txt"
"precache_file" "scripts/npc_sounds_rollermine.txt"
"precache_file" "scripts/npc_sounds_poisonzombie.txt"
"precache_file" "scripts/npc_sounds_metropolice.txt"
"precache_file" "scripts/npc_sounds_combinecamera.txt"
"precache_file" "scripts/npc_sounds_manhack.txt"
"precache_file" "scripts/npc_sounds_ichthyosaur.txt"
"precache_file" "scripts/npc_sounds_blackheadcrab.txt"
"precache_file" "scripts/npc_sounds_fastheadcrab.txt"
"precache_file" "scripts/npc_sounds_headcrab.txt"
"precache_file" "scripts/npc_sounds_fastzombie.txt"
"precache_file" "scripts/npc_sounds_birds.txt"
"precache_file" "scripts/npc_sounds_gunship.txt"
"precache_file" "scripts/npc_sounds_dropship.txt"
"precache_file" "scripts/npc_sounds_barnacle.txt"
"precache_file" "scripts/npc_sounds_attackheli.txt"
"precache_file" "scripts/npc_sounds_antlionguard.txt"
"precache_file" "scripts/npc_sounds_antlion.txt"
"precache_file" "scripts/npc_sounds_env_headcrabcanister.txt"
"precache_file" "scripts/npc_sounds_combine_ball.txt"
"precache_file" "scripts/npc_sounds_combine_mine.txt"
"precache_file" "scripts/npc_sounds_sniper.txt"
"precache_file" "scripts/npc_sounds_stalker.txt"
"precache_file" "scripts/npc_sounds_gman.txt"
"precache_file" "scripts/npc_sounds_tamalon.txt"
"precache_file" "scripts/npc_sounds_kyle.txt"
"precache_file" "scripts/npc_sounds_mat.txt"
}
I honestly cant think of anymore to say, the scripts folder the sound folder where the wav files are kept are in my episodic folder of the half life 2 episode 1 directory as they should be.
Im sorry for the shear length of this post. This is a problem I have been trying to solve for a while now.
Any information would be a great help.