DSP effects on ambient_generic
Posted: Tue Aug 10, 2010 8:34 pm
Hey guys,
The engine added an awesome DSP sound effect which distorted the speaker's voice in accordance to the circular room she was in. However, after changing a few small things inside the room, the effect no longer took hold of the sound. Is there a way to force DSP effects on an ambient generic entity? Or at least trick the engine into using that effect again?
The engine added an awesome DSP sound effect which distorted the speaker's voice in accordance to the circular room she was in. However, after changing a few small things inside the room, the effect no longer took hold of the sound. Is there a way to force DSP effects on an ambient generic entity? Or at least trick the engine into using that effect again?