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"Refract"
{
"$model" "1"
"$bluramount" "1"
"$surfaceprop" "flesh"
"$refractamount" ".25"
"$scale" "[1 1]"
"$normalmap" "organic/organic01_normal"
"$dudvmap" "organic/organic01_dudv"
"$REFRACTTINTTEXTURE" "organic/organic01_refract"
"%noportal" 1
"Proxies"
{
"AnimatedTexture"
{
"animatedTextureVar" "[b]What do I put here?[/b]"
"animatedTextureFrameNumVar" "$frame"
"animatedTextureFrameRate" "5"
}
}
}
If I put in $basetexture, nothing happens as the Refract shader doesn't need a basetexture. I've tried putting in a $basetexture line, but that gives what looks like a low-res animated texture which is completly opaque, even when "$translucent" "1" is put into the VMT. I've tried putting in $REFRACTTINTTEXTURE, but that gives no animation either. Completly stuck on what else to try.