Hi I wrote a qc file for a new custom npc based on the combine soldier. The new npc can aim at the player and shoot without problems. However we can't make him shoot while running like the combine does when he's assaulting the player.
I've tried decompiling the combine but I didn't see anything valuable about it... I've tried to to add the aim layer on the run and link this sequence to multiple act ( 1 at the time) but didnt manage to make it work.
Any clue?