SSbump confusion

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SSbump confusion

Postby pk_hunter on Sun Jul 17, 2011 4:26 pm

Howdy, 'lopers.

So I figured it was about time I learned how to make ssbumps to go with my materials, and at first glance I thought I had managed it quite well:

Image

However, when I turned around with the flashlight still on...
Image

It seems to "suck" the light from the flashlight in, and creates a very strange distortion.
The same happened on the ground texture:
Image

I'm using SSbump Generator 5.3. Any idea what's going on?

Code: Select all
LightmappedGeneric
{
   $basetexture   gm_lollerskates4/lol4_redcliff
   $surfaceprop   concrete
   $bumpmap   gm_lollerskates4/lol4_redcliff_SSBump
 
   $ssbump      1
   $SSBumpMathFix   1
}


Code: Select all
LightmappedGeneric
{
   $basetexture   gm_lollerskates4/lol4_sandground
   $surfaceprop   dirt
   $bumpmap   gm_lollerskates4/lol4_sandground_SSBump
 
   $ssbump      1
   $SSBumpMathFix   1
}
Image
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Re: SSbump confusion

Postby pk_hunter on Mon Jul 18, 2011 11:49 am

Ah, my problem was that I wasn't generating the ssbump off a normal map, and wasn't ticking "heightmap." Didn't realise.

Managed to get it working using Ssbump Generator. Was quite pleased.
Tried making the normal map in crazybump first. Was blown away.

What a program. Totally worth the £25 for an educational license.
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Re: SSbump confusion

Postby trcc on Mon Jul 18, 2011 6:50 pm

Could you post the results?
is SSbump used in games other than Valve games?
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Re: SSbump confusion

Postby pk_hunter on Tue Jul 19, 2011 1:36 am

The results:


seeing them working properly is immensely satisfying. They add so much more depth than normal maps, without looking as weird as parallax maps when you get up close.
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Re: SSbump confusion

Postby Ark11 on Tue Jul 19, 2011 6:50 am

From my experience SSBump sucks, so I use CrazyBump. With it i've done this:
http://steamcommunity.com/id/ark_11/scr ... tab=public
http://steamcommunity.com/id/ark_11/scr ... er=app_420
"Drop kick me Jesus, through the goalposts of life." - Robert Bare
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Re: SSbump confusion

Postby pk_hunter on Tue Jul 19, 2011 11:11 am

Yeah, the results I got were from creating the normal in CrazyBump and using that to create the SSbump in SSbump Generator.
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Re: SSbump confusion

Postby Surfa on Tue Jul 19, 2011 11:21 am

Just remember crazy bump should be used smartly. Once you understand what a normal map is in-fact doing you will understand that running a diffuse texture through crazy bump or the nvidia filter will not provide the right results.
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Re: SSbump confusion

Postby Ich 666 on Tue Jul 19, 2011 10:10 pm

Surfa wrote:Just remember crazy bump should be used smartly. Once you understand what a normal map is in-fact doing you will understand that running a diffuse texture through crazy bump or the nvidia filter will not provide the right results.


^ This
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