So I figured it was about time I learned how to make ssbumps to go with my materials, and at first glance I thought I had managed it quite well:
However, when I turned around with the flashlight still on...
It seems to "suck" the light from the flashlight in, and creates a very strange distortion.
The same happened on the ground texture:
I'm using SSbump Generator 5.3. Any idea what's going on?
- Code: Select all
LightmappedGeneric
{
$basetexture gm_lollerskates4/lol4_redcliff
$surfaceprop concrete
$bumpmap gm_lollerskates4/lol4_redcliff_SSBump
$ssbump 1
$SSBumpMathFix 1
}
- Code: Select all
LightmappedGeneric
{
$basetexture gm_lollerskates4/lol4_sandground
$surfaceprop dirt
$bumpmap gm_lollerskates4/lol4_sandground_SSBump
$ssbump 1
$SSBumpMathFix 1
}