Team fortress 2 unusual effects.

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Team fortress 2 unusual effects.

Postby jarodwr on Thu Jan 24, 2013 10:51 am

By all of your standards, i'm probably the noobiest noob out there, so I don't need to be told I'm a noob (first time using source sdk). I was just wondering how to edit unusual effects, do you just use the particle editor or do you need to do something special?
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Re: Team fortress 2 unusual effects.

Postby ErikKiller on Thu Jan 24, 2013 11:28 am

Welcome! Don't worry, we all had to start somewhere. Nobody is going to call you a noob, noob (sorry, had to). Except maybe for Armageddon. Anyway, welcome and I hope you enjoy your stay here.

May I suggest you this helpful site that usually answers at least 70% of those questions?
https://developer.valvesoftware.com/wiki/Main_Page
Specifically for your question:
https://developer.valvesoftware.com/wiki/Particles
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Re: Team fortress 2 unusual effects.

Postby joe_rogers_11155 on Thu Jan 24, 2013 11:39 am

also, you can talk to a user named jangalomph. resident particle goddess.
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Re: Team fortress 2 unusual effects.

Postby Jangalomph on Thu Jan 24, 2013 5:18 pm

Well you need the particle editor for sure. And editing them is pretty straight forward. Just open the .pcf file you want to look at and edit the numbers in the file according.
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Re: Team fortress 2 unusual effects.

Postby jarodwr on Fri Jan 25, 2013 2:40 am

Thanks for the help guys, I'm going to try my hand at editing the circling hearts unusual effect (probably too advanced for me but it's worth a try).
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Re: Team fortress 2 unusual effects.

Postby jarodwr on Fri Jan 25, 2013 5:59 am

Would any of you guys know where the circling tf logo file is placed?
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Re: Team fortress 2 unusual effects.

Postby jarodwr on Fri Jan 25, 2013 1:58 pm

Ok, I've half worked everything out. I've edited everything except for the base picture, I was wondering if it is possible to convert a png file into a vmt (or vmf? idk) file for quick use on the unusual effect.

Thanks for all the help so far.

EDIT: I meant vtf sorry.

EDIT: Created the vtf but have no idea how to convert it into a vmt
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Re: Team fortress 2 unusual effects.

Postby Jangalomph on Fri Jan 25, 2013 6:01 pm

here's a generic .vmt for a particle effect.

Code: Select all
"unlitgeneric"
{
   "$basetexture" "particle\fire_particle_2\fire_particle_2"
   $vertexcolor 1
   $vertexalpha 1
   $translucent 1
   $additive 1
}


Replace the basetexture with what ever your particle textures path and name is.
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Re: Team fortress 2 unusual effects.

Postby Stormy on Mon Jan 28, 2013 11:45 pm

Mate VTF stands for Valve Texture Format, and is an image file, like a .png. VMT stands for Valve Material... something? and is a text file which defines the material properties. This involves paths to images and what to do with them. For instance $basetexture is the base texture for the material. The engine reads the VMT file (simple text) and creates the material based on what it says. You'll want to read up on them and do a few tutorials to get the hang of it. After a while you'll be playing with them all over the place.
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Re: Team fortress 2 unusual effects.

Postby Dr. Delta on Wed Jan 30, 2013 3:12 am

Black_Stormy wrote:Mate VTF stands for Valve Texture Format, and is an image file, like a .png. VMT stands for Valve Material... something? and is a text file which defines the material properties. This involves paths to images and what to do with them. For instance $basetexture is the base texture for the material. The engine reads the VMT file (simple text) and creates the material based on what it says. You'll want to read up on them and do a few tutorials to get the hang of it. After a while you'll be playing with them all over the place.


T stands for Type, so "Valve Material Type": https://developer.valvesoftware.com/wiki/VMT
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Re: Team fortress 2 unusual effects.

Postby jarodwr on Wed Feb 13, 2013 9:57 pm

I made it! http://steamcommunity.com/sharedfiles/f ... earchtext=

Thanks for all of your help guys (don't expect it to get in, but it's worth at least a try).
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