Envmap(s) not working in CS:GO?
Posted: Sat Nov 30, 2013 4:02 pm
I've been trying for hours to get this to work but it just wont have any... My specular is in the alpha of my base texture...
So this is my .VMT
"VertexLitGeneric"
{
$model "1"
$basetexture "textures/bricks"
$envmap "env_cubemap"
$bumpmap "textures/brickspecular"
$envmapmask "textures/brickspeculars"
$basealphaenvmapmask "1"
}
Here's what i get in-game after building the cubemaps and restarting the game. As you can see there's no shiny parts at all.
https://www.dropbox.com/s/5nuwwmx2rfqn8 ... xample.jpg
What am i doing wrong? I mean it's only a simple box so it's not so frustrating yet but am i missing something from my VMT?
So this is my .VMT
"VertexLitGeneric"
{
$model "1"
$basetexture "textures/bricks"
$envmap "env_cubemap"
$bumpmap "textures/brickspecular"
$envmapmask "textures/brickspeculars"
$basealphaenvmapmask "1"
}
Here's what i get in-game after building the cubemaps and restarting the game. As you can see there's no shiny parts at all.
https://www.dropbox.com/s/5nuwwmx2rfqn8 ... xample.jpg
What am i doing wrong? I mean it's only a simple box so it's not so frustrating yet but am i missing something from my VMT?