Custom MDL Weapon Reload Sounds
Posted: Mon Feb 10, 2014 3:00 pm
Hello to all,
I can't seem to find any mention anywhere of how to set up a weapon with working reload sounds for the Source Engine. Are weapon reload sounds something that is set up in the QC file when compiling (like muzzleflashes etc) or is it hard coded?
Ie I have a pistol I've compiled, I have the sound laid out plain and simply as "pistol_reload.wav", and the weapon_pistol script uses "reload" "Weapon_Pistol.Reload". All other sounds for firing, dry firing, etc work, just not reloading.
Where exactly should I be looking to inject the playing of the reloading sound (or sounds if there is more than one?).
I can't seem to find any mention anywhere of how to set up a weapon with working reload sounds for the Source Engine. Are weapon reload sounds something that is set up in the QC file when compiling (like muzzleflashes etc) or is it hard coded?
Ie I have a pistol I've compiled, I have the sound laid out plain and simply as "pistol_reload.wav", and the weapon_pistol script uses "reload" "Weapon_Pistol.Reload". All other sounds for firing, dry firing, etc work, just not reloading.
Where exactly should I be looking to inject the playing of the reloading sound (or sounds if there is more than one?).