Hey 'lopers, it's been a while
I have uploaded a video to YouTube I thought might be interesting for some of you, it's a level design analysis video of an unreleased half-life 2 single player map I worked on some time ago, with commentary from myself on the choices I made and why the map sucks! Be warned as the video is about an hour long
It doesn't delve into editor techniques or anything like that, but rather general level design philosophy. I would love to hear your comments on it as I plan on doing a series of videos like this for more of my maps.
http://www.youtube.com/watch?v=k7FZAuWfNNg