Mist of Stagnation

Discuss the industry, development techniques and other general topics

Re: Mist of Stagnation

Postby Epifire on Sat Apr 27, 2013 4:50 am

Ooo, now that's more like it. I'm a big fan of Airships, and those fit the description just fine.

One thing I always thought would be cool would be simulated physics (even if they were just animations) for stuff rocking and moving around when the ships tilt or turn. Active physics would make that a real pain, but I could just see a lot of opportunity for you guys to go far with them. Definitely looking forward to seeing more on that.
Image
User avatar
Epifire
Senior Member
Senior Member
 
Joined: Fri Mar 25, 2011 8:54 pm
Location: Minnesota, where you're froze 24/7
Previous

Return to Game Development

Who is online

Users browsing this forum: No registered users

cron