It is currently Fri Apr 19, 2024 2:36 am
supermoose76 wrote:
Yes it can be very hard to read sometime but we can't let it bother us to much. We want to keep moving forward. Any help we can get will be very helpful Thanks for your support.
I think we talked to him. We asked him to calm down.
Currently there would be no monetary compensation for worked performed. If it's any consolation, we don't get paid as a development team. This doesn't rule out future compensation but right now we have nothing to offer other than experience and possible future employment. - Steam forums
Saxon wrote:I'm sorry, but getting the mod community to help fix a commercial game for no financial reward is really cheap. You guys stand to make a profit at the expense of the people who help to fix your game, and that just seems very wrong.
Jordash wrote:Pay a freelance artist for your UI problems, people don't like companies making money off their work for free.
supermoose76 wrote:We wouldn't be able to give anything up front but we would be willing to give something later.
nub wrote:That's not going to entice very many people I'm afraid.
nub wrote:But keep using Source if you want. It's a good engine, despite what people say. Otherwise there's always the UDK. But once you start making over $25,000, you have to start giving a quarter of your profits to Epic Games. It's always an option though.
Black_Stormy wrote:Also supermoose, anyone who wants a shot at developing, and has a clue about their skillset won't be looking for a job with an inexperienced company who has name is already synonymous with failure. By asking for the kind of help you're asking for, you'll get people who will produce some really shit work due to inexperience. I think revelations has the appeal of being so bad it's good, just forget about it and drastically downsize, do what you must to recoup your losses as much as you can and make a mod this time. And I shouldn't have to mention this but I get the feeling that you need the advice: don't put revelations on your resume.
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