Mist of Stagnation - Modeling Contest

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Re: Mist of Stagnation - Modeling Contest

Postby LordDz on Fri Aug 24, 2012 6:00 am

- Livewire - wrote:About as much as I could do with the time I had.

1024 Dif, Spec, Norm.
2,965 polys.

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Replace the CS:GO bomb with this and I'll buy CS:GO. Great job :)
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Re: Mist of Stagnation - Modeling Contest

Postby DonPunch on Sat Aug 25, 2012 11:43 pm

Voting starts tomorrow. Voting thread to come!




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2784 polys

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So its been rushed, and im not experienced at all with rendering (and theres some nasty streched textures even that i have dealt with but now dont wanna do rendering again) -

I think i was wrong thinking people have to throw the grenade out - if people want it to be a mini grenade launcher thats cool with me. Anyways here are final renders;

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Skoll

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and a new entry out of no where!

Wanted to give this a try. Things could be better (especially with textures), but i hope you will like it.

Anyway,

FINAL RENDER:
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CONSTRUCTION:
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HI-POLY:
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Cheers.
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Re: Mist of Stagnation - Modeling Contest

Postby Epifire on Sun Aug 26, 2012 6:01 am

Looking good. Nice outcome on the contest so I am deeply impressed. Looking forward to the voting, as it will indeed be a hard one to make my choice in. More then two for my idea of what to vote on, so coin flipping will not suffice. :lol:
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