kraid wrote:Sounds interresting.
But how are you going to make sure that the content is in safe hands?
The testers are well known by either me or Phillip. We trust our testers not to leak content; it's bad for business.
kraid wrote:What if one of your testers decides to leak stuff or gets hacked?
Our testers won't leak anything, and the chances of people besides testers getting hold of the content is nil. The content will only be available on an secure forum, and tester's HDDs.
kraid wrote:Are you going to charge money for the service?
Nope. Completely free; the only cost is that you credit the Beta Testers Collective.
kraid wrote:What if the mod is Multiplayer and needs servers to be tested?
We can provide a few testers to fill a server during a general test depending on time constraints, but we don't provide server slots. You can however usually sort that out with the help of Interlopers members who regularly conduct CSS/CSGO map tests. Equally, we can test the map's aesthetics, flow, clipping, look for glitches etc. etc. by ourselves.
kraid wrote:Are you going to test only source maps & mods or also other stuff?
The main focus is Source mods and maps. Source is the community the testers know well, along with the engine and games. We
may expand into asset testing at a later date and other games, but for now it's Source.
kraid wrote:Do you have any references yet?
We're chasing people we did tests for previously. I'll get back to you on that one. If you're desperate for a quote I can get you in touch with someone, but really we need references from people using the new feedback system.
kraid wrote:Why exactly has the Beta Testers Collective been down?
The old BTC did reasonably well for itself, but as Phillip became focused on other projects, he couldn't keep up the PR on the BTC. This led to barely any tests coming in and the BTC was abandoned. I picked up the project earlier this year with the intention of reviving what I think is a brilliant idea.